NO... If that happens, then all games would rely heavily on graphics just to be different since you cannot really easily customize anything else...
Incidentally, a lot of the various multiplayer FPS games fall into this scenario.
The way I interpreted the topic would fall under: If RM lacked scripting support, in the sense that it was never implemented in the first place, would I still use it?
Obviously, in a scenario where a future release removed such functionality, I probably would not upgrade or use the new edition, but seeing some great games come out of 2000/3, if XP/VX/VXA never had included the functionality in the first place, I would probably still be a user.
Ummm... what about RPG Maker without Ruby, BUT with another scripting language. You know that Ruby isn't really a good language. It's slow. The only reason why RPG Maker still uses Ruby is that most of the old RM users (the scriptorz) are more into Ruby than anything else. I liekz Python.
That's probably not the case. The reason behind the implementation of Ruby likely lies within origins as a Japanese programming language. As such, you're more likely to have users familiar with Ruby within the Japanese market, and there's a lot of great support available. The Ruby 'boom', if we can call it that, outside of Japan, was strongly tied to Ruby on Rails.