RPG Maker without Ruby

Tsukihime

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If RM had no ruby support (eg: no scripting, no script calls, no formulas), would you still use it?
 

ロリ先輩

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So long as it doesn't revert back to the feature set of RPGtkool 2000/3, yes, I'd still use it. Considering the amount of users back in the 2000/3 days, I'd say many others would as well- I'm still hoping for a 2000/3 English release through Degica.
 

Dr.Yami

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Simply no :D
 
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Darkanine

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If it didn't,I probably wouldn't have looked into it.
 

cabfe

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I don't have a lot of experience in the RM series but, from what I know, if there were no Ruby, it would be very difficult to make :

- the game you want.

- different from the others already made.

Events can do wonders, but it is limited.
 

Eschaton

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I certainly wouldn't buy it.
 

Archeia

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Definitely not considering how much you can do with it. I've been waiting for so long for the inbuilt formula that if it's gone I'm never gonna upgrade.
 
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Shaz

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If the inbuilt formula ever goes away, but notes remain, someone will write a script :)
 

Archeia

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If the inbuilt formula ever goes away, but notes remain, someone will write a script :)
Yanfly actually did it for RMVX and I hated it! It's hard to keep track of the formulas ;_; (I mean sure it was in the script and not in skill notetags since that's new but plz no don't remove that feature, it's useful as hell ;~; )
 
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Dr.Yami

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Please remove the GUI :D
 

Jay_NOLA

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I would still have bought it and used it if I could use custom tiles and other art.

When I first head about the Maker game a friend was using 2000 and made some great games with it that I played on his laptop.

2 days latter I purchased VX and used it for over a year and used no custom scripting with the games I made.

I ended up buying XP and IG Maker latter on.

Then got Ace when it came out in English.

I would like to see an official English release of 2000
 

Galenmereth

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For me? No. Ruby is one of the most pleasant languages I've ever worked with (I do most of my job related work in Ruby, using Ruby on Rails), and the fact that the scripting language was ruby was a huge contributor to my wallet opening up for Ace only two days after trying the trial :)

I just realized you said no scripting support. In that case, double no; the customizability was a very important element to me.
 
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Engr. Adiktuzmiko

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NO... If that happens, then all games would rely heavily on graphics just to be different since you cannot really easily customize anything else...
 

orochii

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Ummm... what about RPG Maker without Ruby, BUT with another scripting language. You know that Ruby isn't really a good language. It's slow. The only reason why RPG Maker still uses Ruby is that most of the old RM users (the scriptorz) are more into Ruby than anything else. I liekz Python.

Anyway this post was just to express a different interpretation to the post title, as no Ruby support doesn't directly means no scripting. Just that scripting is not made in Ruby.

zzzz!

Orochii Zouveleki
 

Engr. Adiktuzmiko

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Well, it was clearly stated in the OP that without ruby means no scripting support :)

If RM had no ruby support (eg: no scripting, no script calls, no formulas), would you still use it?
The only reason why RPG Maker still uses Ruby is that most of the old RM users (the scriptorz) are more into Ruby
Are you sure that's the reason??? Coz I doubt that the users are the reason... Even if they change from Ruby to something else, people will still use it and simply adapt to it so I don't really see it as a probable reason...


A more logical and probable reason is that because it's easier to simply upgrade the current scripting system instead of making a new one (from RGSS to RGSS2 then RGSS3)
 
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ロリ先輩

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NO... If that happens, then all games would rely heavily on graphics just to be different since you cannot really easily customize anything else...
 
Incidentally, a lot of the various multiplayer FPS games fall into this scenario.


The way I interpreted the topic would fall under: If RM lacked scripting support, in the sense that it was never implemented in the first place, would I still use it?


Obviously, in a scenario where a future release removed such functionality, I probably would not upgrade or use the new edition, but seeing some great games come out of 2000/3, if XP/VX/VXA never had included the functionality in the first place, I would probably still be a user.

Ummm... what about RPG Maker without Ruby, BUT with another scripting language. You know that Ruby isn't really a good language. It's slow. The only reason why RPG Maker still uses Ruby is that most of the old RM users (the scriptorz) are more into Ruby than anything else. I liekz Python.
That's probably not the case. The reason behind the implementation of Ruby likely lies within origins as a Japanese programming language. As such, you're more likely to have users familiar with Ruby within the Japanese market, and there's a lot of great support available. The Ruby 'boom', if we can call it that, outside of Japan, was strongly tied to Ruby on Rails.
 
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Archeia

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Ummm... what about RPG Maker without Ruby, BUT with another scripting language. You know that Ruby isn't really a good language. It's slow. The only reason why RPG Maker still uses Ruby is that most of the old RM users (the scriptorz) are more into Ruby than anything else. I liekz Python.

Anyway this post was just to express a different interpretation to the post title, as no Ruby support doesn't directly means no scripting. Just that scripting is not made in Ruby.

zzzz!

Orochii Zouveleki
Incidentally I hate Python and one of the reasons is invincible syntax.
 

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