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My spiritwalking ability uses scripts to place an event dynamically; when you hit the spiritwalk key, a copy of the player character (using scripts) is placed where you stood, while the player changes a skin (done through eventing). You can also cancel the spiritwalk at any time using the same key (even when "soul searching" inside another character; you'll be taken back to the "real" world then). Here's a video:Might very well be true, there are limitations after all, still curious tho, what couldn't you have made without scripting?
There is no way to do this without scripts. You can't place events dynamically using eventing. Additionally, my game features an event log that logs key events, like seen briefly in this menu video:
It doesn't log them in a predetermined order; it logs them as they happen, using script calls on events that log them in an array that is saved together with the save data, in the order that you trigger it.
Finally, my bag system is impossible to do with only events:
Without scripts, you can't change your game menus and interface that drastically. So if we didn't have scripts, I couldn't have made this game in Ace
I'd like to mention that all of what I show here is a combination of eventing and scripting, as I really like the eventing tools. If you're really interested, I explain the bag menu in a recent blog post here.
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