RPG Maker XP Opening and animate Title Screen

maarten

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Hi everything.


I want to try an cutscene with no video file. :)  It become an cutscene in the full size with an .png loop. :D





Here the Preview about the logo.


I have used this project from the intro. And also for the animate title screen. 


http://forum.chaos-project.com/index.php?topic=5854.0


The problem is. As I used the .png loop from my logo Calcom it gives this error.  D:<





Can everyone help me.
 
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Andar

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


Script releases are for presenting scripts you wrote yourself for use by others


From the error message, it looks as if you made a mistake with the filename stored as the script assumes the name "calcom" to be a directory and not a file.


I suggest checking the syntax of those lines where you set the picture name
 

maarten

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Never mind must be a mistake.




Calcom is the filename from the .png file. I have not an another Calcom file at the script.


The files are in the picture map. The file is Calcom Demo Screen. And the frames comes to 14 frames.
 
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maarten

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Is there nobody that can help me with that script. ;_;
 

slimmmeiske2

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How exactly are you using it? I assume you made some changes to the Intro script then? If so could you paste it here. Also, your logo, I assume it's set up in the same way as the 'Globe' animation in the demo?
 

maarten

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How exactly are you using it? I assume you made some changes to the Intro script then? If so could you paste it here. Also, your logo, I assume it's set up in the same way as the 'Globe' animation in the demo?


Yes so I want to make it with the intro cutscene. :D  Do you have a script there from there.  :)


Oh yeah other sides. My Title Screen animation has also error see there.








And it has 4 frames. He made an wrong frame that is named frame 0. Because the name of the frames are to 1 to 4.
 
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maarten

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I try now using Atelier XP animated title screen. And has now this error.


Script 'Mog - Scene Title' line282: SyntaxError occured.


And it has the last Mog frame. That includes the frame for Sofia and Celia.


$mog_rgss_title_sofia = true


$mog_rgss_title_celia = true


I hate it when scripts gives errors.
 

maarten

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This is the script when I used.

Code:
#_________________________________________________
# MOG Animated Title Celia V1.6            
#_________________________________________________
# By Moghunter    
# http://www.atelier-rgss.com
#_________________________________________________
# Tela de titulo animada por frames.
# Para nomear os frames de imagens nomeie da seguinte forma.
#
# Megaman BN Black OX 1.png / Megaman BN Black OX 2.png /
# Megaman BN Black OX 3.png / Megaman BN Black OX 4.png /... 
#
# Coloque o nome Title + o numero do frame.
# (A quantidade de frames é ilimitada.)
# Ainda serão necessários as imagens de comando.
#
# Com_01.jpg / Com_02.jpg / Com_03.jpg
#
# Todas as imagens devem ficar na pasta GRAPHICS/TITLES/
module MOG
#Auto Fullscreen.   
FULL_SCREEN = false
#Logo Picture Name.
LOGO_PIC1 = "Calcom Demo screen 08"
LOGO_PIC2 = "Calcom Demo screen 09"
LOGO_PIC3 = "Calcom Demo screen 10"
LOGO_PIC4 = "Calcom Demo screen 11"
LOGO_PIC5 = "Calcom Demo screen 12"
LOGO_PIC6 = "Calcom Demo screen 13"
LOGO_PIC7 = "Calcom Demo screen 14"
LOGO_PIC8 = "Calcom Demo screen 15"
LOGO_PIC9 = "Calcom Demo screen 16"
LOGO_PIC10 = "Calcom Demo screen 17"
LOGO_PIC11 = "Calcom Demo screen 18"
LOGO_PIC12 = "Calcom Demo screen 19"
LOGO_PIC13 = "Calcom Demo screen 20"
LOGO_PIC14 = "Calcom Demo screen 08"
#Logo Time.
LOGO_TIME = 350
#Logo ME.
LOGO_ME = "Calcom MM BN Black OX intro sound"
#Logo Picture Name.
LOGO_PIC = "Gamemaster logo"
#Logo Time.
LOGO_TIME = 150
#Set Game Frame Rate (Default 40FPS).
PER = 40
#Random Music.
RAND_MUSIC = true
#Set Random Music.
MUSIC1 = "062-Slow05"
MUSIC2 = "058-Slow01"
MUSIC3 = "030-Town08"
#Active Title BGS.   
BGS_ON = false
#Set Title BGS.   
BGS = "004-Wind04"
#Set BGS volume.   
BGS_VOL = 10
#Transition Type.
TRANS_TITLE = "020-flat01"
#Transition Time.
TRANS_TIME = 60
#Texto para acessar o menu de opções(Press Start)
T_B = "Press Start"
#Tamanho da fonte(Press any Key).
T_B_FONT = 28
#Posição do texto na horizontal.(Press Start) 
T_B_X = 250
#Posição do texto na vertical.(Press Start) 
T_B_Y = 300
#Som ao apertar a tecla.(Press Start)
T_B_SE = "105-Heal01"
#Ativar Zoom reverso na imagem de fundo.
BACK_ZOOM = true
#Nome da picture de opções de comando.
#É necessário ter 3 picures nomeadas com
#o nome abaixo mais o prefixo _01 , _02 e _03.
COM = "Com"
The second script for the title.

Code:
#_________________________________________________
# MOG Animated Title Celia V1.6            
#_________________________________________________
# By Moghunter    
# http://www.atelier-rgss.com
#_________________________________________________
# Tela de titulo animada por frames.
# Para nomear os frames de imagens nomeie da seguinte forma.
#
# Megaman BN Black OX 1.png /Megaman BN Black OX 2.png / Megaman BN Black OX 3.png / Megaman BN Black OX 4.png /... 
#
# Coloque o nome Title + o numero do frame.
# (A quantidade de frames é ilimitada.)
# Ainda serão necessários as imagens de comando.
#
# Com_01.jpg / Com_02.jpg / Com_03.jpg
#
# Todas as imagens devem ficar na pasta GRAPHICS/TITLES/
module MOG
  #Ativar fullScreen automático.  
  FULL_SCREEN = true
  #Velocidade da animação
  BACKTITLESPEED = 10
  #Posição do comando.
  COM_X = 0  # Com X Pos
  COM_Y = 0  # Com Y Pos
end

#===============================================================================
# Scene_Title
#===============================================================================
class Scene_Title
  def main
    if $BTEST
      battle_test
      return
    end
    $full_screen += 1
    if MOG::FULL_SCREEN == true and $full_screen == 1
    $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ' ' 
    $showm.call(18,0,0,0) 
    $showm.call(13,0,0,0) 
    $showm.call(13,0,2,0) 
    $showm.call(18,0,2,0)
    end             
    $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
    $game_system = Game_System.new
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Shutdown"
    @command_window = Window_Command.new(192, [s1, s2, s3])
    @command_window.back_opacity = 160
    @command_window.x = 320 - @command_window.width / 2
    @command_window.y = 288
    @command_window.visible = false
    @com = Sprite.new
    @com.bitmap = RPG::Cache.title("Com_01") rescue nil 
    @com.z = 10
    @com.x = (MOG::COM_X)
    @com.y = (MOG::COM_Y)
    @continue_enabled = false
    @frmtitle = Sprite.new
    @frmtitle.bitmap = Bitmap.new(640,480)
    @frmtitle.bitmap = RPG::Cache.title("Title0") rescue nil 
    @backtitleref = 0 
    @backtitlespeed = 0
    for i in 0..3
      if FileTest.exist?("Save#{i+1}.rxdata")
        @continue_enabled = true
      end
    end
    if @continue_enabled
      @command_window.index = 1
    else
      @command_window.disable_item(1)
    end
    $game_system.bgm_play($data_system.title_bgm)
    Audio.me_stop
    Audio.bgs_stop
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @command_window.dispose
    @frmtitle.dispose
    @com.dispose
  end
  
#--------------------------------------------------------------------------
# Update
#--------------------------------------------------------------------------  
  def update
    @command_window.update
     case @command_window.index
     when 0
     @com.bitmap = RPG::Cache.title("Com_01") rescue nil       
     when 1
     @com.bitmap = RPG::Cache.title("Com_02") rescue nil       
     when 2
     @com.bitmap = RPG::Cache.title("Com_03") rescue nil 
     end       
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0  
        command_new_game
      when 1  
        command_continue
      when 2 
        command_shutdown
      end
    end
     @backtitlespeed += 1    
  if @backtitlespeed > MOG::BACKTITLESPEED 
     @backtitleref += 1
     @backtitlespeed = 0
  end
  if @frmtitle.bitmap != nil 
  @frmtitle.bitmap = RPG::Cache.title("Megaman BN Black OX" + @backtitleref.to_s) rescue nil
  end
  if @frmtitle.bitmap == nil 
     @backtitleref = 0 
  @frmtitle.bitmap = RPG::Cache.title("Megaman BN Black OX" + @backtitleref.to_s) rescue nil
  end  
  end
#--------------------------------------------------------------------------
# Command_New_Game
#--------------------------------------------------------------------------
  def command_new_game
    $game_system.se_play($data_system.decision_se)
    Audio.bgm_stop
    Graphics.frame_count = 0
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    $game_party.setup_starting_members
    $game_map.setup($data_system.start_map_id)
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $game_map.autoplay
    $game_map.update
    $scene = Scene_Map.new
  end
  
#--------------------------------------------------------------------------
# Command_Continue
#--------------------------------------------------------------------------  
  def command_continue
    unless @continue_enabled
      $game_system.se_play($data_system.buzzer_se)
      return
    end
    $game_system.se_play($data_system.decision_se)
    $scene = Scene_Load.new
  end
#--------------------------------------------------------------------------
# Command_Shutdown
#--------------------------------------------------------------------------  
  def command_shutdown
    $game_system.se_play($data_system.decision_se)
    Audio.bgm_fade(800)
    Audio.bgs_fade(800)
    Audio.me_fade(800)
    $scene = nil
  end
#--------------------------------------------------------------------------
# Battle_Test
#--------------------------------------------------------------------------  
  def battle_test
    $data_actors        = load_data("Data/BT_Actors.rxdata")
    $data_classes       = load_data("Data/BT_Classes.rxdata")
    $data_skills        = load_data("Data/BT_Skills.rxdata")
    $data_items         = load_data("Data/BT_Items.rxdata")
    $data_weapons       = load_data("Data/BT_Weapons.rxdata")
    $data_armors        = load_data("Data/BT_Armors.rxdata")
    $data_enemies       = load_data("Data/BT_Enemies.rxdata")
    $data_troops        = load_data("Data/BT_Troops.rxdata")
    $data_states        = load_data("Data/BT_States.rxdata")
    $data_animations    = load_data("Data/BT_Animations.rxdata")
    $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
    $data_system        = load_data("Data/BT_System.rxdata")
    Graphics.frame_count = 0
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    $game_party.setup_battle_test_members
    $game_temp.battle_troop_id = $data_system.test_troop_id
    $game_temp.battle_can_escape = true
    $game_map.battleback_name = $data_system.battleback_name
    $game_system.se_play($data_system.battle_start_se)
    $game_system.bgm_play($game_system.battle_bgm)
    $scene = Scene_Battle.new
  end
end

$full_screen = 0
$mog_rgss_title_celia = true
 
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maarten

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Can nothing one help me.  ;_;
 

maarten

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Is there anyone people that can solve this problem. The meaning of this script is to animated the intro and the title screen. But see the Calcom logo that is in frames. And then it must fade out to the another Gamemaster logo. And then fade out to the second script the animated title screen. Can anyone help me.
 

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