- Joined
- Feb 8, 2018
- Messages
- 20
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMXP
This is a problem I've run into in multiple games, repeatedly, and have scoured the internet for a solution over and over to no avail. This time it's happened to a game that scrapping and starting over isn't a viable option.

These walls are supposed to be solid, but I can walk through them. Other events can walk through them as well. After looking this problem up to see if anyone else has dealt with it, no solution I've found seems to work; everyone else who has this problem has it as a result of some rookie mistake, and they find a way to fix it. The problem only happens on this one map and the maps connected to it, but not the world map that leads to it.

The tileset has these blocks set to solid. Passage (4 dir) isn't any different, either.
Explanations I found that haven't been the problem include:
-Placing a passable tile overtop the blocks. I checked to make sure this wasn't the case, and the only tile I used to erase was the one on the top-left.
-Using a roof tile instead of a wall tile. Again, not the problem, as those blocks are differentiated by a square in this tileset while these blocks clearly have an X.
-Having my characters' set to "through". This is not the case, as I don't have any events that give them this property, and the monsters can walk through walls too.
I tried copy/pasting the tileset to a different tileset slot and switching the map to that slot, and that didn't work. I tried making a copy of the map and using that one instead, and that didn't work either. I'm completely lost and the only option left seems to be to delete this map and start over completely. I hope it doesn't come to that, but if it does, it's better than just giving up on the project. I'd really hope to find some way to fix this.

These walls are supposed to be solid, but I can walk through them. Other events can walk through them as well. After looking this problem up to see if anyone else has dealt with it, no solution I've found seems to work; everyone else who has this problem has it as a result of some rookie mistake, and they find a way to fix it. The problem only happens on this one map and the maps connected to it, but not the world map that leads to it.

The tileset has these blocks set to solid. Passage (4 dir) isn't any different, either.
Explanations I found that haven't been the problem include:
-Placing a passable tile overtop the blocks. I checked to make sure this wasn't the case, and the only tile I used to erase was the one on the top-left.
-Using a roof tile instead of a wall tile. Again, not the problem, as those blocks are differentiated by a square in this tileset while these blocks clearly have an X.
-Having my characters' set to "through". This is not the case, as I don't have any events that give them this property, and the monsters can walk through walls too.
I tried copy/pasting the tileset to a different tileset slot and switching the map to that slot, and that didn't work. I tried making a copy of the map and using that one instead, and that didn't work either. I'm completely lost and the only option left seems to be to delete this map and start over completely. I hope it doesn't come to that, but if it does, it's better than just giving up on the project. I'd really hope to find some way to fix this.

