Neat, that is great. We need a place to keep track of tips like this.He was referring to a plugin that was included with the RPG Maker MV demo posted online. If you take the code and put it into a javascript file (text file with the .js extension instead of .txt), and put it in your plugins folder, you can add it through the plugin manager.
As shylor said, you can either export as windows, or the Android/iOS export also works, and then grab the content files.I'm slightly confused on how we export HTML5 in the first place. There isn't a default option in the deployment section.
What exactly does this do to make is more responsive? Would this work for anything outside the browsers as well?you mean like the autoresize default plugin?...
Edit:
Graphics._defaultStretchMode = function() { return true;};
It makes it more responsive in the sense that as you resize the browser window the game will resize as well. This is the web development term 'responsive', however, when I think the topic starter actually meant responsive as in better framerate.What exactly does this do to make is more responsive? Would this work for anything outside the browsers as well?
Ahh yeah. This is great though very important to have. I added it in but right now I can't care about those type of improvements right now. My focus is purely on fps. I'm still trying figure out if I can make mobile game use webgl rather then canvas.It makes it more responsive in the sense that as you resize the browser window the game will resize as well. This is the web development term 'responsive', however, when I think the topic starter actually meant responsive as in better framerate.
There are lots of people working on the exact same thing. My suggestion (and what I'm also doing) is to just get on and have some fun learning, then in a week or two someone who has a much better idea of how RPG Maker works internally (or maybe just someone who has more free time than I do!) will produce a pluginAhh yeah. This is great though very important to have. I added it in but right now I can't care about those type of improvements right now. My focus is purely on fps. I'm still trying figure out if I can make mobile game use webgl rather then canvas.
Yeah it's already happening on reddit by someone or at least trying to. I made a fresh post on that topic:There are lots of people working on the exact same thing. My suggestion (and what I'm also doing) is to just get on and have some fun learning, then in a week or two someone who has a much better idea of how RPG Maker works internally (or maybe just someone who has more free time than I do!) will produce a plugin![]()
I click the index to see how it works and it tells me it failed to load Actors.json@mephistopheles: export as windows and grab the www folder out of the output location. Then just upload the content of www to your website.