- Joined
- May 6, 2015
- Messages
- 2
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hi guys,
I really enjoy tackling game development and such from a pen and paper standpoint but there's always been a couple of elements that leave me a little confused, one that seems to rear its ugly head more often than most is stat, reward and difficulty balance. I get that searching for the perfect synergy is akin to finding the Holy Grail but I've got a pretty basic system design and I'm hoping some of your more talented folk can help put in the groundworks for me.
I currently have a stat system that consists of 5 stats, current names are just placeholders
STR
DEX
INT
VIT
CHN
The player spends experience points to increase a stat in the field of their choosing. I have two types of missions, PvE and PvP. The PvE will simply be a random mission delivered in text form and players register to participate. As the level, stats and number of players varies greatly, I'm not sure how to balance it so that the mission will not always be loss/win and not totally random or based on pure chance.
The PvP missions will see a random mission delivered in text form and players from 2 different factions/teams register to participate. As one team could potentially have 50 players and the other 22, and all with varied stats, I'm not sure how to solve it. Obviously total # of players, level and stat should play a part but I need to create something that still offers some level of balance.
I'd greatly appreciate any help/advice on the matter. Maths is not my strong point
I really enjoy tackling game development and such from a pen and paper standpoint but there's always been a couple of elements that leave me a little confused, one that seems to rear its ugly head more often than most is stat, reward and difficulty balance. I get that searching for the perfect synergy is akin to finding the Holy Grail but I've got a pretty basic system design and I'm hoping some of your more talented folk can help put in the groundworks for me.
I currently have a stat system that consists of 5 stats, current names are just placeholders
STR
DEX
INT
VIT
CHN
The player spends experience points to increase a stat in the field of their choosing. I have two types of missions, PvE and PvP. The PvE will simply be a random mission delivered in text form and players register to participate. As the level, stats and number of players varies greatly, I'm not sure how to balance it so that the mission will not always be loss/win and not totally random or based on pure chance.
The PvP missions will see a random mission delivered in text form and players from 2 different factions/teams register to participate. As one team could potentially have 50 players and the other 22, and all with varied stats, I'm not sure how to solve it. Obviously total # of players, level and stat should play a part but I need to create something that still offers some level of balance.
I'd greatly appreciate any help/advice on the matter. Maths is not my strong point



