RMMV RPG VS (VerSus)

Discussion in 'Ideas and Prototypes' started by KayZaman, Jun 18, 2018.

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  1. KayZaman

    KayZaman Brother-Veteran Veteran

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    Location:
    South-East Asia
    First Language:
    English & Malay
    Primarily Uses:
    RMMV
    Actually, this is some kind of crossover game where 3 characters (others pending) collide and face each other like St***t F***ter, B**z B**e, fighting games or something. This is an RPG game but fighting in RPG style.

    Arcade - Choose your character (Suzuki, Leonara, or Zephyr) and the battle begin. That's it. But you have to survive and win the fight. Each characters have their own skills and advantage. Like:

    Suzuki has more STR (deal more damage)

    Leonara has more DEF (less damage taken)

    Zephyr has more AGI (means he attack first)

    Capture1.PNG Capture2.PNG Capture3.PNG Capture4.PNG Capture5.PNG Capture6.PNG Capture7.PNG Capture9.PNG Capture10.PNG

    SPECIAL : Bigger SV sprites I made using Procreate on iPad.

    Extra:

    1) Story preview

    2)????? (secret battle that I use for test)

    Coming pending update:

    1) Story Mode (featuring bad guy D.E.A.L.E.R)

    IMPORTANT!!!

    Since that this is a crossover game, I have to (actually, I'd already) ask permission from every owner of the characters such as:

    Leonara by @Rhino

    Zephyr by Echo607 (asked on Twitter)

    D.E.A.L.E.R by Denom RS (https://www.youtube.com/user/titerededarmon)

    This is important. Why? If they saw these where I didn't ask permission, I'll be blame.

    Thanks.

     
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  2. Canini

    Canini Veteran Veteran

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    I tried it out, the animations of the game were superb. I feel that the three playable characters are still a bit too similiar, but I understand that this a first prototype.
     
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  3. KayZaman

    KayZaman Brother-Veteran Veteran

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    Thanks, @Canini . Yup, it is still prototype but yeah, they are bit similar by attack, strength, defence, etc.

    Reason that I want to make them stable from every state, every technique and skills in battle. Except the final boss.
     
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