- Joined
- Jan 14, 2021
- Messages
- 6
- Reaction score
- 4
- First Language
- Spanish
- Primarily Uses
- RMMV
Greetings.
I've been adjusting an idea I got in order to make it more entertaining to play and hook players, and it consists in the idea that the progression of the game is similar to Super Mario 64, in the sense you start in a "floor" with some semi-open "worlds" or dungeons, where you can find some of the main collectible. Once you have enough, you can go to the "Boss Level" dungeon, which will unlock the next "floor" with its own set of slightly harder levels.
This is meant for a short game (I don't expect more than 3 "floors"), but I wanted to get feedback on whether this was a good idea, or how I could improve it to make it more fun to play.
I've been adjusting an idea I got in order to make it more entertaining to play and hook players, and it consists in the idea that the progression of the game is similar to Super Mario 64, in the sense you start in a "floor" with some semi-open "worlds" or dungeons, where you can find some of the main collectible. Once you have enough, you can go to the "Boss Level" dungeon, which will unlock the next "floor" with its own set of slightly harder levels.
This is meant for a short game (I don't expect more than 3 "floors"), but I wanted to get feedback on whether this was a good idea, or how I could improve it to make it more fun to play.