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So I am designing a RPG at the moment where you can combine attacks (in form of orbs) to perform a usually stronger attack, lets say for example I have fire element and a slash attack; combining it together forms a stronger fire slash attack. The orbs at the moment will come based on what equipment you brought in so if you brought in a blade weapon, you have access to slash orbs and having a shield that is magically augmented; gives you fire orbs to mix.
Currently these are the orbs I thought of so far
Offensive Orbs (For Attacking)
Physical Orbs (Close Range, Sus/Burst Damage)
Some examples of possible combinations regarding some orbs could be like:
Fiery Slash (Slash + Mortal Flame) /buff/ Augment your blade weapon with fire that extends its reach and burns enemies by adding 80% fire damage for each slash for 3 turns, can counter
Blink Slash (Slash + Divine Flame ) /instant/ Summon 2 Lightning Blades in front of a random enemy and do a slash attack turning your attack to multi-target. Can stun and counter.
Dark Blade (Slash + Dark Flame) /buff/ Attack on already weakened enemies heals you 8 health per hit and increases your damage on them per hit. Chance to weaken enemy per hit by 10%
Rail Gun (Bullet + Divine) /instant/ All your shots pierces thru multiple enemies with a chance of stun and increase damage by 50%
Explosive Slam (Blunt + Blast) /instant/ Each swing of your hammer releases explosive fragments that deal 100% damage to enemies hit
Dark Arrow (Arrow + Dark) /instant/ Fire a dark arrow that deals 30 % damage on enemies per 0.2 seconds on contact. Chance to weaken enemy. Damage increases on weakened enemy
So which is to say what do you think of this system? Any opinions about it if its plausible..? Not plausible? too complex? Has potential or not..? Any people out there who played something similar?
Currently these are the orbs I thought of so far
Offensive Orbs (For Attacking)
Physical Orbs (Close Range, Sus/Burst Damage)
- Slash - counter
- Blunt - def decrease
- Pierce - knockback
- Arrow - def decrease
- Bullet - counter
- Blast - knockback
- Mortal Flame - damage/time
- Dark Flame- weaken
- Divine Flame - stun
- Mind (Attack Rate)
- Spirit (Healing)
- Body (Toughness)
- Soul (Orb Generation)
- Blood (Damage Buff)
Some examples of possible combinations regarding some orbs could be like:
Fiery Slash (Slash + Mortal Flame) /buff/ Augment your blade weapon with fire that extends its reach and burns enemies by adding 80% fire damage for each slash for 3 turns, can counter
Blink Slash (Slash + Divine Flame ) /instant/ Summon 2 Lightning Blades in front of a random enemy and do a slash attack turning your attack to multi-target. Can stun and counter.
Dark Blade (Slash + Dark Flame) /buff/ Attack on already weakened enemies heals you 8 health per hit and increases your damage on them per hit. Chance to weaken enemy per hit by 10%
Rail Gun (Bullet + Divine) /instant/ All your shots pierces thru multiple enemies with a chance of stun and increase damage by 50%
Explosive Slam (Blunt + Blast) /instant/ Each swing of your hammer releases explosive fragments that deal 100% damage to enemies hit
Dark Arrow (Arrow + Dark) /instant/ Fire a dark arrow that deals 30 % damage on enemies per 0.2 seconds on contact. Chance to weaken enemy. Damage increases on weakened enemy
So which is to say what do you think of this system? Any opinions about it if its plausible..? Not plausible? too complex? Has potential or not..? Any people out there who played something similar?


