- Joined
- Mar 14, 2013
- Messages
- 22
- Reaction score
- 11
- First Language
- English
- Primarily Uses
This will be my first substantial post here in the RPGM community. First off I want to say thank you to everyone who helps to make this community the content-rich place that it is. Without each of you, what I do would be impossible.
It has been my lifelong dream to create an RPG. Ace has finally made that dream a reality. I am very thankful for it.
/rant on
TLDR: People who are lazy with RPGM need to shut up and be thankful for successful projects.
I am writing this post just to say something that I feel needs to be said... Something I've wanted to say for months now. Ever since I launched my RPG project on Kickstarter,(at http://www.kickstarter.com/projects/999449823/chaos-drift-a-nostalgic-rpg-experience) and then on Steam Greenlight... there have been many people (some of them right here from this very forum) that have come out and said some of the most thoughtless, hate-filled things that can be hurled at another human being. I did not expect much respect when I sat down to use RPG Maker. I did not expect to be hailed as some great game developer that would change RPG history. I just expected to be left alone to create my game and let that speak for itself, good or bad.
Yeah, right. I should seriously post some of the garbage that filled up my Kickstarter inbox, email inbox, and Steam Greenlight comments section, (though the latter at least I can delete the worst of the worst comments.) People raging because I dared to try to make a profit from RPGM. People raging because I used something from the RTP. People raging because I got funded for over $6k. People raging because I used Celianna's tileset. People raging because I used Victor's scripts... People raging because my map design sucks. Etc, etc, etc...
I have so many messages from people telling me that their grandma could map better than me... and then they proceed to show me ONE map that they probably spent a week parallax mapping to prove what a scrub I am. I know how to parallax map. I would love to be able to parallax every map in my game. But that is not a possibility for me right now. That would be a possibility with a team of say, 5 talented parallax mappers. I'm currently at over 200 maps for my project and maybe 20%? finished with mapping. Show me a finished parallax map RPG that you didn't spend 10 years to create, and then maybe I can learn something from you.
But you know what... I came to a realization. If you are one of those people, one of the incessant detractors that has felt it was their duty to police all RPG Maker projects... I just want to say what your problem is: you are jealous.
You are jealous that I am actually creating something. You are an armchair expert at everything, but you haven't actually accomplished anything. Because if you have put half the work into any project in RPGM that I have, then you realize quickly that RPG Maker is not a magic wand that you wave and create an RPG. It's simply a tool. It can be used to make some incredibly bad projects. But, by all rights, virtually any of the old school RPG classic favorites could have been created in Ace. The same hammer and nails that can create a useless shack can be used to build the most beautiful of mansions. Not all RPGM projects are created equal.
And if you CAN do better than me, then God bless your soul, and I wish you the best in your project. Stop messaging me and GO make something. I WANT someone else to succeed with this program. It is in ALL of the RPG Maker Community's best interest for RPGM projects to succeed. Each success will bring more talented scripters, more talented artists, more talented developers to the RPGM scene. WE NEED SUCCESSFUL PROJECTS. We don't need to tear each other down. We need to help each other out.
For example, because I got funded in Kickstarter, I could put a meager $200 in Celianna's pocket to use her tileset. Who knows how many hours she put into creating that, and $200 is nothing for it... but I hope it's enough to keep her going. That's just one example... but the more projects are critically and commercially successful, the more money and talent will come into the RPG Maker scene and we all win. Let's face it: money is the number one thing holding most of your projects back. If you had all the money you needed, you could do so much more. If your full time job could be RPG Maker, where would your project be?
Yet so many treat it like it's a crime to use RPGM to make any sort of profit or that to put a RPGM game on Kickstarter or Steam is the unforgivable sin. What? Why do you think this program was created? Doh. You cry about me using assets I didn't create... but what do you think almost ALL developers do? They outsource work to others that would be impossible for themselves to create given time constraints/ lack of ability in an area. That's essentially what this community allows a dev like me to do.
So let's stop trying to compete with each other, and find ways to help each other. Let's not try to tear each other's projects apart with venomous private messages.... but let's find ways to make each other better.
/rant off
-Caleb, Chaos Drift Dev
It has been my lifelong dream to create an RPG. Ace has finally made that dream a reality. I am very thankful for it.
/rant on
TLDR: People who are lazy with RPGM need to shut up and be thankful for successful projects.
I am writing this post just to say something that I feel needs to be said... Something I've wanted to say for months now. Ever since I launched my RPG project on Kickstarter,(at http://www.kickstarter.com/projects/999449823/chaos-drift-a-nostalgic-rpg-experience) and then on Steam Greenlight... there have been many people (some of them right here from this very forum) that have come out and said some of the most thoughtless, hate-filled things that can be hurled at another human being. I did not expect much respect when I sat down to use RPG Maker. I did not expect to be hailed as some great game developer that would change RPG history. I just expected to be left alone to create my game and let that speak for itself, good or bad.
Yeah, right. I should seriously post some of the garbage that filled up my Kickstarter inbox, email inbox, and Steam Greenlight comments section, (though the latter at least I can delete the worst of the worst comments.) People raging because I dared to try to make a profit from RPGM. People raging because I used something from the RTP. People raging because I got funded for over $6k. People raging because I used Celianna's tileset. People raging because I used Victor's scripts... People raging because my map design sucks. Etc, etc, etc...
I have so many messages from people telling me that their grandma could map better than me... and then they proceed to show me ONE map that they probably spent a week parallax mapping to prove what a scrub I am. I know how to parallax map. I would love to be able to parallax every map in my game. But that is not a possibility for me right now. That would be a possibility with a team of say, 5 talented parallax mappers. I'm currently at over 200 maps for my project and maybe 20%? finished with mapping. Show me a finished parallax map RPG that you didn't spend 10 years to create, and then maybe I can learn something from you.
But you know what... I came to a realization. If you are one of those people, one of the incessant detractors that has felt it was their duty to police all RPG Maker projects... I just want to say what your problem is: you are jealous.
You are jealous that I am actually creating something. You are an armchair expert at everything, but you haven't actually accomplished anything. Because if you have put half the work into any project in RPGM that I have, then you realize quickly that RPG Maker is not a magic wand that you wave and create an RPG. It's simply a tool. It can be used to make some incredibly bad projects. But, by all rights, virtually any of the old school RPG classic favorites could have been created in Ace. The same hammer and nails that can create a useless shack can be used to build the most beautiful of mansions. Not all RPGM projects are created equal.
And if you CAN do better than me, then God bless your soul, and I wish you the best in your project. Stop messaging me and GO make something. I WANT someone else to succeed with this program. It is in ALL of the RPG Maker Community's best interest for RPGM projects to succeed. Each success will bring more talented scripters, more talented artists, more talented developers to the RPGM scene. WE NEED SUCCESSFUL PROJECTS. We don't need to tear each other down. We need to help each other out.
For example, because I got funded in Kickstarter, I could put a meager $200 in Celianna's pocket to use her tileset. Who knows how many hours she put into creating that, and $200 is nothing for it... but I hope it's enough to keep her going. That's just one example... but the more projects are critically and commercially successful, the more money and talent will come into the RPG Maker scene and we all win. Let's face it: money is the number one thing holding most of your projects back. If you had all the money you needed, you could do so much more. If your full time job could be RPG Maker, where would your project be?
Yet so many treat it like it's a crime to use RPGM to make any sort of profit or that to put a RPGM game on Kickstarter or Steam is the unforgivable sin. What? Why do you think this program was created? Doh. You cry about me using assets I didn't create... but what do you think almost ALL developers do? They outsource work to others that would be impossible for themselves to create given time constraints/ lack of ability in an area. That's essentially what this community allows a dev like me to do.
So let's stop trying to compete with each other, and find ways to help each other. Let's not try to tear each other's projects apart with venomous private messages.... but let's find ways to make each other better.
/rant off
-Caleb, Chaos Drift Dev
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