You may remember that I posted a while back about random crashes while saving. I've been hoping and praying that this problem would be addressed unfortunately in vain .. I keep getting told on this forum that this doesn't have a cause in the editor which quite frankly I am inclined to believe is total hogwash. I am told that crashing while saving is random and unavoidable but it's not .. the longer the editor runs the more likely a crash is to occur. And not only that About one in every ten to twenty crashes I get a corrupted json file .. Not only that but always .. without any shadow of a doubt the culprit is animations.json. I find it VERY difficult to believe the save crash is random when it is influenced by what you do in the editor AND the crash's damage is so predictable. It crashes right as it starts to write the animations.json file. How do I know this .. Because the "corrupted" Animations .json is empty The editor didn't crash mid write .. It tried to start the write process and crashed. Not only does this potentially lose hours of work .. Since the animation editor even in rpgmaker MV is AWFUL .. Not to mention progress just lost because it can't save .. But it could easily be worked around. I get that you can't really get around saving failing sometimes. What you need to do is allow the editor to deal with it when it does without immediately dumping all your hard work into the digital ether. A simple .. We're sorry RPGMaker save failed .. Please try again message would be FINE. Just put us back in the editor .. We'll press the button again no biggie .. But to make a failed save crash the editor is .. quite frankly horrible. And I really don't know why this isn't number one on the list of things to be addressed. Please reply to this topic if you have had similar experiences with RPGMaker MV Because from what I've seen just talking to fellow dev's I'm really not the only one who's angry about this. These forums have become an echo chamber where no one is allowed to discuss the elephant in the room. Rpgmaker's bugginess and grade school lever error handling and stability. We jut get told time and time again it's not precious rpgmaker's fault. But that's just .. Not .. True. And I can tell you with no doubt that while I may be stuck with MV on my main game. This will probably be the first .. and last game I make with rpgmaker unless something is done soon. My experience with this software has been terrible. It makes everything I do an uphill struggle. For no good reason at all.