Hello!
I've been playing around with events but I just can't seem to get past this one thing: Playing a BGM when Actor's HP falls below a threshold OUTSIDE of battle... or normal BGM resumes when HP goes above.
I've combed the forums and google but seemingly to no avail. I've tried conditional branches, variables and still nothing seems to work.
I'd assume I'd need to create a common parallel process event for this...
Am I missing something here...?
I hope this is specific enough. Thanks for your time and thanks in advance!
Edit: There's no battle system in the game so the HP would stay the same--well, the so-called 'danger zone' would be the same, anyway. The max HP isn't anything astronomical, like 30 HP if that. Hope this helps!
I've been playing around with events but I just can't seem to get past this one thing: Playing a BGM when Actor's HP falls below a threshold OUTSIDE of battle... or normal BGM resumes when HP goes above.
I've combed the forums and google but seemingly to no avail. I've tried conditional branches, variables and still nothing seems to work.
I'd assume I'd need to create a common parallel process event for this...
Am I missing something here...?
I hope this is specific enough. Thanks for your time and thanks in advance!
Edit: There's no battle system in the game so the HP would stay the same--well, the so-called 'danger zone' would be the same, anyway. The max HP isn't anything astronomical, like 30 HP if that. Hope this helps!
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