- Joined
- Aug 6, 2017
- Messages
- 14
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- First Language
- English
- Primarily Uses
- RMVXA
So I found this line of code in Spriteset_Map:If there is a Spriteset_Map class or something similar, check for the .tone keyword in it. If you see that, disable that line by puttin a # sign at the start of the line.
You must do this in the default script for this class, not in this parallax mapping script.
After this, in this parallax map script, disable all tone change lines, except the one on the highest viewport, which should be the light viewport, if I remember right.
Code:
@viewport1.tone = $game_map.screen.tone
I disabled it, and all the .tones in the parallax script (except for light) like you said, but when I disable the main script's .tone, it removes a tinted screen entirely! Enabling it brings the tinted screen back but then the overlay is still lighter than the rest (in fact, it's not tinted at all). I know you said you don't use VX, but do you know why it's doing that? Sorry I'm having such trouble ;w;
EDIT: Hey! I think I figured it out! I reenabled that line of code in the main game, and then I disabled all but the light viewport in the parallax. I also reenabled this line of code in the parallax script:
Code:
@par.tone = $game_map.screen.tone
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