Window_MenuStatus.prototype.drawHpGauge = function(index) {
var actor = $gameParty.members()[index];
this._HP_GAUGE = new TilingSprite(ImageManager.loadMenu(st_gauge_hp));
var rect = this.itemRect(index);
var x = rect.x;
var y = 0;
var width = Math.ceil((actor.hp * 176) / actor.mhp);
this._HP_GAUGE.move(x + 42, y + 282, width, 14);
this.addChild(this._HP_GAUGE);
//_HPGauge.push(this._HP_GAUGE);
};
Window_MenuStatus.prototype.update = function() {
this._HP_GAUGE.origin.x += 1;
};
Window_MenuStatus.prototype.update = function() {
for (i = 0; i < $gameParty.size(); i++) {
this._HPGauge[i].origin.x += 1;
};
};