- Joined
- Aug 17, 2020
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- 10
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- Spanish
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I'm making a game which will have lots of skills to learn, I'm totally in love with the Yanfly Skills Plugin from MV (Unfortunately I'm using MZ). So my question is: What would you prefer?
1. A game where you have a class (In my case, as I have stated in a thread long ago, the protagonist will have a class named "Emissary" which holds Magic friendly abilities and Melee friendly abilities, trying to make some kind of balance) and you can learn the skills you like (as long as they're available for your class) and equip them (8 slots for each character) but you cannot change class.
2. A game where you can just change class as much as you want, like in the Visustella class change system for MZ.
1. A game where you have a class (In my case, as I have stated in a thread long ago, the protagonist will have a class named "Emissary" which holds Magic friendly abilities and Melee friendly abilities, trying to make some kind of balance) and you can learn the skills you like (as long as they're available for your class) and equip them (8 slots for each character) but you cannot change class.
2. A game where you can just change class as much as you want, like in the Visustella class change system for MZ.