- Joined
- Aug 8, 2019
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
I've been putting off the battling system for my game, but it has gotten to the point where it needs to be worked on. Math makes my head hurt and I'm having the hardest time trying to figure out how to balance my players and enemies/bosses (weapons and armor being an extension on how to balance as well). I don't want it to be too easy, but I also don't want to make the player grind low-level minions just to progress. In my game, there are four castles the player has to go to and beat the boss of that area.
I was thinking of trying to make it so that each boss was 5 levels stronger than the last (ie. Boss 1 is level 5, Boss 2 is level 10, etc) and the minions of that boss being a couple of levels lower to help get the player ready.
I was looking at Yanfly's enemy levels plugin, but I'm not sure if it would be easier than my original plan.
Does anyone have thoughts or tips that might help?
I was thinking of trying to make it so that each boss was 5 levels stronger than the last (ie. Boss 1 is level 5, Boss 2 is level 10, etc) and the minions of that boss being a couple of levels lower to help get the player ready.
I was looking at Yanfly's enemy levels plugin, but I'm not sure if it would be easier than my original plan.
Does anyone have thoughts or tips that might help?