- Joined
- Mar 24, 2023
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- RMMV
Ok so i search the internet using the keywords and i dont find any solution to my existing problem while developing the gam
engine: rpgmv

I use yanfl'y engine core plugin so i can resize my game I made tons of pictures in game representin actors in good quality.
so basic rpgmv screen resolution is 816x624px
i draw my pictures in 2448x1872px (3 times the size) to get greater details.
so i choose to resize game window to 1632x1248 (double the size of original)
to not loose quality by resizing pictures to game screen by 3.
problem is. In new window size. the actor face is ultra small (only 144x144px)
so i think i can resize this too. the yanfly can give me this option.
so i doubled the size and it looks good. now my character face looks detailed and fresh.
so the first problem was that when i resize parameters face width and height it automatically take bigger pictuers from source actors file.png
so it divide existing face in 288x288px by 4 squares of 144x144px (you must choose top left corner to display whole)
next problem was that as an actor face it give you full 288x288 displayed but if you use the same face displayed in text message. it crop it at the bottom unless you turn "Line Height" at 72 or above (i really dont know how it is counted)
so okay. I create resized version of actor_face.png (as above)
i change "line height" at 72 so it resolve this problem temporary.
except it create 3 other problems.
-the rpgmv don't resize itself to new actor face format so it still let you choose only 8 first 144x144px (576x288)squares from 1152x576px picture it means if i apply this in game it makes me wanna create 4 actor face files (for 8 faces) to get only 2 of
them from every file (i have 24 of those for only one character)
-the second one is the text aligned left will come on my actor pic so i don't know how to change it (i only aligned it on right but it wont change the effect

-And if you go to actor status the menu text also will go on the actor face
so my problem is.
1.how to make rpgmv read bigger files than standard 576x288 (in actor pixelart it was no problem)?
2.how to modify yanfly's core engine plugin, to move window to the right form actor face?
3.and how to moidfy the menu in yanfl'y core engine plugin, to not go over actor face.
I'm sorry i try to search internet for the answers and i get bunch of (how to draw tutorial) and no solid things.
I'm just an artist. i dunno a lot. also on other topics on rpgmv forum maybe i type wrong keywords but no one seem to even mentioning face resize to larger. only how to enlarge other engines pics to fit rpgmv style .___.
so plz halp. it is vital to my game quality to get bigger actor pictures and for them to look better. If this topic has an answer before it would be of great help to me to get a link.
thank you in advance.
engine: rpgmv

I use yanfl'y engine core plugin so i can resize my game I made tons of pictures in game representin actors in good quality.
so basic rpgmv screen resolution is 816x624px
i draw my pictures in 2448x1872px (3 times the size) to get greater details.
so i choose to resize game window to 1632x1248 (double the size of original)
to not loose quality by resizing pictures to game screen by 3.
problem is. In new window size. the actor face is ultra small (only 144x144px)
so i think i can resize this too. the yanfly can give me this option.

so i doubled the size and it looks good. now my character face looks detailed and fresh.
so the first problem was that when i resize parameters face width and height it automatically take bigger pictuers from source actors file.png

so it divide existing face in 288x288px by 4 squares of 144x144px (you must choose top left corner to display whole)
next problem was that as an actor face it give you full 288x288 displayed but if you use the same face displayed in text message. it crop it at the bottom unless you turn "Line Height" at 72 or above (i really dont know how it is counted)
so okay. I create resized version of actor_face.png (as above)
i change "line height" at 72 so it resolve this problem temporary.
except it create 3 other problems.
-the rpgmv don't resize itself to new actor face format so it still let you choose only 8 first 144x144px (576x288)squares from 1152x576px picture it means if i apply this in game it makes me wanna create 4 actor face files (for 8 faces) to get only 2 of
them from every file (i have 24 of those for only one character)
-the second one is the text aligned left will come on my actor pic so i don't know how to change it (i only aligned it on right but it wont change the effect

-And if you go to actor status the menu text also will go on the actor face
so my problem is.
1.how to make rpgmv read bigger files than standard 576x288 (in actor pixelart it was no problem)?
2.how to modify yanfly's core engine plugin, to move window to the right form actor face?
3.and how to moidfy the menu in yanfl'y core engine plugin, to not go over actor face.
I'm sorry i try to search internet for the answers and i get bunch of (how to draw tutorial) and no solid things.
I'm just an artist. i dunno a lot. also on other topics on rpgmv forum maybe i type wrong keywords but no one seem to even mentioning face resize to larger. only how to enlarge other engines pics to fit rpgmv style .___.
so plz halp. it is vital to my game quality to get bigger actor pictures and for them to look better. If this topic has an answer before it would be of great help to me to get a link.
thank you in advance.