The_Milk

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Ok so i search the internet using the keywords and i dont find any solution to my existing problem while developing the gam
engine: rpgmv
03.png
I use yanfl'y engine core plugin so i can resize my game I made tons of pictures in game representin actors in good quality.
so basic rpgmv screen resolution is 816x624px
i draw my pictures in 2448x1872px (3 times the size) to get greater details.
so i choose to resize game window to 1632x1248 (double the size of original)
to not loose quality by resizing pictures to game screen by 3.

problem is. In new window size. the actor face is ultra small (only 144x144px)
so i think i can resize this too. the yanfly can give me this option.02.png
so i doubled the size and it looks good. now my character face looks detailed and fresh.
so the first problem was that when i resize parameters face width and height it automatically take bigger pictuers from source actors file.png
01.png
so it divide existing face in 288x288px by 4 squares of 144x144px (you must choose top left corner to display whole)
next problem was that as an actor face it give you full 288x288 displayed but if you use the same face displayed in text message. it crop it at the bottom unless you turn "Line Height" at 72 or above (i really dont know how it is counted)

so okay. I create resized version of actor_face.png (as above)
i change "line height" at 72 so it resolve this problem temporary.

except it create 3 other problems.
-the rpgmv don't resize itself to new actor face format so it still let you choose only 8 first 144x144px (576x288)squares from 1152x576px picture it means if i apply this in game it makes me wanna create 4 actor face files (for 8 faces) to get only 2 of
them from every file (i have 24 of those for only one character)

-the second one is the text aligned left will come on my actor pic so i don't know how to change it (i only aligned it on right but it wont change the effect
04.png
-And if you go to actor status the menu text also will go on the actor face
so my problem is.
1.how to make rpgmv read bigger files than standard 576x288 (in actor pixelart it was no problem)?

2.how to modify yanfly's core engine plugin, to move window to the right form actor face?

3.and how to moidfy the menu in yanfl'y core engine plugin, to not go over actor face.


I'm sorry i try to search internet for the answers and i get bunch of (how to draw tutorial) and no solid things.
I'm just an artist. i dunno a lot. also on other topics on rpgmv forum maybe i type wrong keywords but no one seem to even mentioning face resize to larger. only how to enlarge other engines pics to fit rpgmv style .___.
so plz halp. it is vital to my game quality to get bigger actor pictures and for them to look better. If this topic has an answer before it would be of great help to me to get a link.
thank you in advance.
 

Andar

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you cannot change the editor itself, so in those places where the editor uses fixed size all changes by plugins will be in-game only.

this usually means that you have to select "blindly" to get the correct index, and the plugin will then chose the correct larger part of the face ingame (if you managed to click on the correct position)

as for the other problems: yanfly's ToS allow edits for your own use (or at least they did last I checked and I doubt that changed) so any javascript programmers can go in and change them, usually by writing another plugin as an add-on.
 

The_Milk

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ok i have answer for my first question i get it myself by the trials and errors and it lok like this. Base system get pictures for 144x144px and the choose. System implemented in rpgmv let you grab
the slots from 1 to 8 except it will not adjust itself to uploaded graphics. But system will pick appropriate graphic from the board you upload anyway. so for anyone who have the same problem
and don't want to over scrpit everything in your game but want to adapt to bigger resolution than deafultprof.png
you must adapt yourself and choose corresponding tile to represent other pictures.
i hope i help myself and others who will ever struggle with this.
now to get simple answer for rest of the problems.
 

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