(RPGMZ)The text color code not working as it should.

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Merkonig

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Normally I use \c[]...\c to make color text.
But after I move my project folder into the RPGMZ engine folder, it's not working as it should.

Now what I do in text box is
-------------------------------------------------------------------------------
\c[4]This is yellow text\c[0] this is white text \c[8]but this is green text.
------------------------------------------------------------------------------


as you can see I have to change code every time I want them to change color.
Looks like ...\c << not working.
textfaile.jpg

PS. I move project folder into engine folder because my Animation preview doesn't works in the first place, but it's works after I move them in to engine folder and it's turn out the text code is broken instead.
 

estriole

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in mv that escape code can work (\c). but in MZ it won't work anymore and you need plugins to make it back to like mv escape code.

btw i try using yanfly visustella message core and it works using only \c to reset the color
maybe you want to check on that plugins too...

i hope this help
 

Milennin

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I always used \c[0] to revert back to normal text. Never knew just \c was even a thing (or supposed to be, at least).
 

Tea's Jams

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The escape code to change the color in MZ is \C[n], to fill in the correct index number for the color that you want you can right click in the dialog box and use this option.
1600316408800.png
1600316435062.png

I noticed you are using a lower case c, try changing to an uppercase C.
1600316547693.png
 

estriole

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I always used \c[0] to revert back to normal text. Never knew just \c was even a thing (or supposed to be, at least).
I also always use \c[0]. but apparently in MV we can use \c to return to the default color... like the OP said... that feature removed in MZ though...
but adding yanfly visustella message core... the \c can work again... (i just now try it in the visustella example project).
 

Merkonig

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I see. Good to know It's not a bug.
Thank you very much.:rhappy:

**You can close this threads
 

slimmmeiske2

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