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- Jul 23, 2019
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When using a.add_state(statenumber) to a skill, how do i specify the chance of it happening?
I have a playable class in the project I'm working on where almost every skill you use has a low chance (somewhere between 1-10%, I haven't decided that part yet) of granting you a status buff that basically functions like a berserk. Since this includes attacks, I'll be needing to use a.add_state(insertstatenumberhere) for those skills. However, I don't know how to do that, if that's even possible to do without scripts/plugins.
Anyone got any ideas for this?
I have a playable class in the project I'm working on where almost every skill you use has a low chance (somewhere between 1-10%, I haven't decided that part yet) of granting you a status buff that basically functions like a berserk. Since this includes attacks, I'll be needing to use a.add_state(insertstatenumberhere) for those skills. However, I don't know how to do that, if that's even possible to do without scripts/plugins.
Anyone got any ideas for this?
