RPMV Hospital Tiles/Chars

Status
Not open for further replies.

rodrigochoe

Warper
Member
Joined
Mar 24, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
I've been looking around and the closest thing I could find was 

 

I can't find a single RPMV resource for hospitals anywhere, as everything is RMVXAce.
I especially want the bed and curtain dividers  as they fit perfectly with the scene i'm thinking of for my game."


As for walls, anything with a white-ish look that fits the "sterile" environment of a hospital is fine.
A prime example are these walls 


If they were a tad shade lighter, i'd be ecstatic.

Anyone know of any resources matching my description? And if they don't exist would anyone be willing to make some?

Thanks in advanced!:)
 
Last edited by a moderator:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
The tiles in the first screenshot are the Futuristic Tiles pack. I've got them and sized them up to fit MV and they work well, imo.
 

rodrigochoe

Warper
Member
Joined
Mar 24, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
@mlogan Oooh very nice. Would you be willing to share the sized up files? And to my knowledge the Futuristic pack doesn't include the beds, dividers,x-rays and iv drips correct? Those are all custom made?
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
No, I won't share the upsized files as it is a paid pack. There are plenty of topics on the forums discussing best methods of upsizing. Someone also created an easy tool for upsizing, I can't think of the name of it right now, but you can search.


And yes, all of those pieces are in the the pack.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
What's worked for me for upsizing is to use GIMP, then tell it to resize the image to 3x the current size. Then, once that is done, tell it to resize the image again to half it's current size. After both steps, you will have your tileset in the right size for MV.


As for why both steps, image programs do not have good algorithms for upsizing things by 1.5x normal size, but they can do full integers pretty well, as well as 1/2 size. Hence the 3x step, then 1/2x step.
 
Last edited by a moderator:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
Honestly though, I tried that with this set and it left a ton of stray pixels around. My quick method for this set was to simply scale each image size to 150%. I will probably do something nicer eventually, but this worked better for me for now.
 

rodrigochoe

Warper
Member
Joined
Mar 24, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
@bgillisp Thanks for the info! If it doesn't work with this specific pack I'll be sure to try it out with others.

@mlogan Alright i'll buy the set and resize it. I've heard from various sources that resizing it deflates the pixel quality by quite  a bit, but in your opinion does it really make a significant difference? Also, did you happen to add any filters after you resized it?
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
I didn't add any filters or anything and I thought for the most part it was fine. But I did it the really lazy way, and intend to eventually go back and do it to optimize quality.


This topic might be helpful to you.
 

rodrigochoe

Warper
Member
Joined
Mar 24, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
@mlogan All i can say is WOW! I did the method sent in the link and the tiles are looking pristine. Thanks so much for the help I'll do this for all of the RMVXAce tiles i come across. ^_^
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,864
Messages
1,017,056
Members
137,573
Latest member
nikisknight
Top