richter_h

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Introduction

This is a reboot of Eremidia: Dungeon!, which has been redirected after years of development. The storyline has drastically changed and the gameplay has been improved, yet I keep some aspects true to its former counterparts. Previous post has been archived and replaced with this one.

After months of reworks, the game has reached its first milestone and the alpha version has been available to be tested. For those whom interested in giving it a try, you can reach me via PM for the download link.

Synopsis

The story revolves around the Scout who's been hired by the Queen of the soon-to-be-ended Kingdom. The mission is quite simple: search and rescue the missing King when he's embarking the expedition towards a mysterious island in the sky. The Scout then embarks the journey into the island with an Airship full of skillful crews and a Farsight Amulet in hand.
Long story short, the Scout finds himself/herself stranded in an euclidean chambers in the middle of void which connects the inner part of the island and the outer world, called Void Rift. The Scout is not alone; he/she's in there along with the crewmates of former and latter Airships, yet the King was alleged lost in the Rift.

Along with the Guardian Duo--Richter and Theo, who were also part of the Airship crewmates--the Scout has to find the King and save him at all costs. Little they know the Rift has surprises for those brave and foolish enough to explore the seemingly endless masses of land in the middle of void, and even lesser they realize that the island hides such a threat to the Kingdom; it is called Herald of the World's End for reasons...


So, why with the Kingdom?

In this project, Eremidia Kingdom is simply called "Kingdom" intentionally; while it's still having connections with its former project, An Empty Tome is an independent story which is currently handled by me (richter_h). The whole story is all based on my insight and proposed concepts without direct intervention from the dispersed RPGMakerID community. Most of the contents are left intact; some are altered from their original concepts.

Eremidia itself has been neglected for more than a year, and I have no intention to continue it after this project. That's why the story hints the Kingdom will be ended when the story is concluded.

Features
  • The story is now streamlined into rather linear, simplified story.
  • Control one of the Scouts with distinctive abilities. Yep, unlike the previous build, now the Scouts are taking part in battle.
  • Navigate through the Void Rift and find the connected places harbored around the emptiness, including the not-so-great Goldian Great Library
  • Randomized loot across the maps. Sometimes you might find common items, sometimes you might find artifacts inside a chest.
  • Event-based encounter. No random encounters, and for those who knows how to run, most of battles can be avoided by simply run away from the mishaps!
  • Grid Battle System; Fight various enemies along your way in the Rift in chess-like battlefield. In this case, everyone is a queen. Party placements can be set in Formation menu.
  • Per-action EXP gain; no need to finish the battle to get them EXPs. Characters who deliver the killing blow gains more EXPs!
  • Various 'recruitable' characters with unique abilities, including those who were NPCs like the chatty town guard Richter, Iris the sly Astral Witch, and even the cunning Theodoric armed with ropes and dagger. They'll be recorded into Companions Book once their recruitment conditions are met.
  • Separated level up system. Characters won't level up after battles; they have to be manually level up via designated Level Up menu. Their skills are also can be upgraded. The upgrades cost EXP points.
  • Scout's choices will affect many things. Your deeds also will be measured with hidden Karma parameter which determines many things--from rewards given by quest givers, access to hidden places, to recruitment conditions for the recruitable characters along the story. Side stories and even main story will be affected by the Scout's choices
  • Scout's battle performance also will affect things like rewards, access to hidden areas, up to some perks that accessible only by reaching some degree of skills.
  • Collect artifacts across the connected planes in the Rift, which will be recorded in Tome of Artifacts. Those artifacts are beneficial in nature, but some artifacts have their drawbacks to the characters.
  • Record every enemies encountered across the Rift into Eremidiae Bestiarium. Recorded enemies will tell the Scout everything about fought enemies.
  • Gacha, the notorious feature of many Japanese mobile games is also present in An Empty Tome Some artifacts may be appeared by gambling with the RNG.
  • Planned: A growing headquarter. Sanctuary will be filled with many characters as the story goes on.
  • Planned: Multilanguage support
Screenshots
OxfPa%2B.jpg

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Videos
Taken from my devlogs



Playlists:
Development Log
Character Spotlights

Download

Find it here in the designated itch.io page.
Don't worry, it's basically free and unencrypted; intended for quick-fixes. Things inside the game projects are still subjects of change, however.

Chessmaster's Challenge Download Link
Also known as the "tech demo" of the main project, Chessmaster's Challenge emphasizes in combat mechanics straight outta the main project, with more improvements.
Link to the Chessmaster's Challenge itch page: https://richter-h.itch.io/chessmasters-challenge

Guess that's all for now. Feedback is much appreciated.
Cheers!
 
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EternalShadow

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Hiya - I noticed this game hasn't been receiving a lot of attention so I figured I'd post :)


First of all, the game is very well-made and looks great graphically but the main two shortfalls at the moment include the grammar in the dialogue and the difficulty of the game. Even on level 1, I'm dying in two shots. Is there something I'm meant to be doing?


I like the story and how the game plays out, with the day/night cycle and everything. I just wish I could actually play it! :p
 

TheoAllen

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Well, this game is little bit hardcore. At the first game, I recommend u to buy some equipments. That will help a lot. I would like to give some tips if you want to. But I assumed that you don't have any problem with the timed-hit system
 

dragonborn99

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Oh my! The first game I look at when I return from my inactivity from this forum. I must say; I am impressed. The levels seem well constructed and the logo is beautiful. I think I might download it.

Thanks for making this!
 

richter_h

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Oh my! The first game I look at when I return from my inactivity from this forum. I must say; I am impressed. The levels seem well constructed and the logo is beautiful. I think I might download it.


Thanks for making this!
You're welcome.


Well, there is an update which includes three more playable characters, more reasonable difficulties and of course, more accessories, unlockables and many more.


Stay tuned, and once again, thanks for the appreciations :D
 

EternalShadow

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I'll download the update. Still can't believe this went uncommented on for a month!
 

mix@@mix

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Hi, I'm a french player. I like your game hugely.
I wonder if I could translate in french your game
 

ShinGamix

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All the screens are top notch quality and good mapping sense. The battle looks unique and overall this topic deserves more attention. 

Best of luck to you and your game!!
 

richter_h

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Hi, I'm a french player. I like your game hugely.


I wonder if I could translate in french your game
 
Thanks.


And of course, if you want to translate the game into your language, it's possible. TheoAllen and I are in our way to translate Eremidia: Dungeon! into Bahasa Indonesia, as some of our friend requested :D

All the screens are top notch quality and good mapping sense. The battle looks unique and overall this topic deserves more attention. 


Best of luck to you and your game!!
Thanks. Credit goes to shikami and Gramadi of RPGMakerID who provides the map, when I just arrange and mend them to fit with the systems and events.


BTW, I've implemented new features and prepare for the version 1.1, which is the major update of the game as well with three more playable characters as planned in 1.0.15.


Hope you guys enjoy our game, and if you have something to say about the game don't hesitate to tell me via sending message or reply in this post. :D
 

Shuruzy

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I do want to say something but i dont know what...

Your game's really good and im a sucker for Dungeon crawlers.

Im looking forward to the update :)
 

estriole

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akhirnya tayang juga di forum internasional :D .

as fellow indonesian, i'm proud that someone from my country manage to make game this good. cheers.
 

richter_h

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Bumping the thread, and post some of footages I've made since the release of ED1.0


Since this is a continous project, expect more updates to come and something new appears in each update :D


Well, video describes more than a thousand words, so check it out!


Implemented new characters and system, as well with brand new area...




And this. Eye-candy of casting spells or skills.




While some aren't captured, I made some screenshots to 'impress' the character owners :p


vdOqEJ0.png



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Those will be appear in ED1.1, the next major update of the game. And since I can't achieve New Year Release achievement, I'll stay focus in adding new characters (there are 16 more to be added, from planned 40 characters for ED1.1)
 
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kerbonklin

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Definitely some sexy animations you got there in that update. Something more people should work on in their games.
 

richter_h

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Another bump of updates, yet there is no link of ED1.1 for now...


Spice-ups of battles, because of there are still lots of stuffs to be added...


Now I decided to make slip damages to be a bit more... frequent.




And there are new characters, as I promised days ago. Still, these aren't my final additions; more at the storage and they're waiting for their place in the game :D


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Some screenie from development room...


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Meet them in ED1.1 for more informations


Twenty days left, and I won't miss the release of this month after I missed New Year's Eve release plan. Wish me luck, then...
 

Exos

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Hello !

I have been playing over six hours straigh yesterday and i must say its quite the challenge. (probably the only game i relunctantly set on easy to avoid massive farming since my first experience of God of War [LoL])

Yeah so the game's amazing. I can see various strategies and a huge perspectives of personalization to fit your own preferances since most of the characters seem pretty unique. (although not completely equivilant, but thats a given since it's still in beta i guess)

The graphics are really good too (as good as a Star Stealing Prince/Homework Salesman) and its always very pleasant to go through the dungeon.

So. Here i am to note a two bugs (or not) i've been through while playing the game. Hope it helps.

- on Hazel Ruins lvl3, when fighting against the bears the game crashes at some point. (when the red bear animation activates)

I wish i could give you a screen but seems they don't want to appear anymore.

- when equiping more than 1 clover, the up graded stats don't appear but they are applyed (have check the boos in HP/MP).

I also wish there was more info over some objects (like the percentage of lifesteal for the vampiric bracelet, the regeneration given by the medaillon etc) since item purchase is crucial for the game and can't afford to waste money. 

Anyway great job guys, it's awesome !
 

richter_h

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Hello !


I have been playing over six hours straigh yesterday and i must say its quite the challenge. (probably the only game i relunctantly set on easy to avoid massive farming since my first experience of God of War [LoL])


Yeah so the game's amazing. I can see various strategies and a huge perspectives of personalization to fit your own preferances since most of the characters seem pretty unique. (although not completely equivilant, but thats a given since it's still in beta i guess)


The graphics are really good too (as good as a Star Stealing Prince/Homework Salesman) and its always very pleasant to go through the dungeon.


So. Here i am to note a two bugs (or not) i've been through while playing the game. Hope it helps.


- on Hazel Ruins lvl3, when fighting against the bears the game crashes at some point. (when the red bear animation activates)


I wish i could give you a screen but seems they don't want to appear anymore.


- when equiping more than 1 clover, the up graded stats don't appear but they are applyed (have check the boos in HP/MP).


I also wish there was more info over some objects (like the percentage of lifesteal for the vampiric bracelet, the regeneration given by the medaillon etc) since item purchase is crucial for the game and can't afford to waste money. 


Anyway great job guys, it's awesome !
Yeah, I set the game to give challenges to player and hopefully not too hard. Glad to hear your opinion about the difficulty of the game BTW (because FYI testers have a hard time testing in normal mode LOL) :D


Characters were intended to make player choose his/her playstyle, with unique abilites in each character it's posible to combine them all into formidable party set while enemies have their own strength and weakness (as actors have). Of course, you'll find yourself have a set of party sets before dwelling the dungeon.


Well, for the "Ursa Bug" has been noted and fixed in the update. Also, you can check each of craft items by pressing SHIFT in the menu to check the effect and boosts. I hope it doesn't confuse you in the first place...


I've got the Clover glitch as well, and I'm working on it right now during the version 1.1 test.


Thanks for the response. And wait for the release of Eremidia: Dungeon! 1.1 at the end of January (or early February perhaps... I got so much jobs IRL and I have tight time to arrange my works :p )
 

richter_h

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Bump for the update.

Here is Eremidia: Dungeon! v1.1, which is a major update of the previous version featuring 10 additional playable, unlockable characters, 2 new dungeons, about 150 equips and more.

The download link inserted at the first post.

If you have suggestion or find bugs, please let me know by sending PM to me or my email, rvjaya [at] gmail [dot] com.

Cheers~

EDIT:

The patch now is up. To fix the fatal bug when taking Ningrum as party.

Check here for more info: http://westerlandstory.wordpress.com/2014/02/02/eremidia-dungeon-v1-1-07-patch/
 
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Hesufo

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Oh god, I wish I saw the fix before. I lost all progress on level 1 of the first dungeon because of that bug... >_<

Anyway, thus far the game is just awesome and the gameplay is addicting as hell. I would suggest to downsize on the Intro (granted, it's optional but I always feel bad if I skip an intro from a RM game, it's rude :( ) and also, getting a better English translator for the next project, because the dialogue isn't very good. It's understandable, but the actual conversations are very rough and often make little sense, grammatically speaking. :x

Will continue playing now, I wasn't discouraged by the bug because the dungeon exploring is really fun and I just wanna keep playing. Excellent work there! :D
 

richter_h

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Oh god, I wish I saw the fix before. I lost all progress on level 1 of the first dungeon because of that bug... >_<


Anyway, thus far the game is just awesome and the gameplay is addicting as hell. I would suggest to downsize on the Intro (granted, it's optional but I always feel bad if I skip an intro from a RM game, it's rude :( ) and also, getting a better English translator for the next project, because the dialogue isn't very good. It's understandable, but the actual conversations are very rough and often make little sense, grammatically speaking. :x


Will continue playing now, I wasn't discouraged by the bug because the dungeon exploring is really fun and I just wanna keep playing. Excellent work there! :D
Thanks for the feedback, and sorry for the bug that you've experienced before.


Yeah, since my English is, well, still mediocre, it seems a good idea to tag a translator for dialogues ans such. FYI the base concept was written in Indonesian, and when I ported it to the game, it makes little sense (and impact of puns inserted by the writer are greatly reduced in the process...)


For the intro, actually I've ripped it into shorter one because when in the development stage, the intro itself takes approx. 10 minutes! Ridiculous, unskippable intro was there, and in 0.9 till now there is an option to skip the intro in the beginning (it's after you talk to the Frog King) to anticipate the intro's long run.


Patches will be produced (perhaps) weekly, since some players reported bugs they've experienced to me.


Once again, thanks for the feedback :D
 

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