RMVX [RSE] Eremidia: An Empty Tome

richter_h

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This looks fricking brilliant. The battle system and dungeons especially. I'm guessing the frog king is inspired by the Oglop Regent Cid of Linblum? haha
Thanks. The system and dungeons now are in revampment to make a higher impact when player plays the game.

About the frog king himself, actually it's based on the forum's admin (which often used the frog avatar even in his game he uses the frog knight as his avatar). Perhaps my friend who gave me the base concept inspired from there.

And well, this is my devlog after a a week of wearisome events. Probably you've seen this in my status update.




Meanwhile, I've pulled about 20 characters out of 30, making the dungeon development will be started shortly and the demo will be released circa June or July (heck, this is the first time I release demo!)

Stay tuned, fella.
 
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nio kasgami

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Well I love the grid system is something who remember me Cross edge (or cross road) who you need to put some character in good place or they can use some skill or some attack~ it remember this you are pretty impressive Richter~

I don't play to much to the game because my manga keep me to play it (gomen ;w;') but your game is somewhat pretty professionnal I love it~ I hope you will be able to left me see how you programmed the grid system~
 

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Oh, it looks so great! Also, an idea just randomly occured to me while going for a walk with ze dogs, say, do you have a character or any skills that can move the enemy around? It would make for some pretty kewl strategies if you could line the enemies up with one character, to finish them off with the other!

Just a random idea, don't mind me, you probably thought of that already anyway ^-^
 

richter_h

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Well I love the grid system is something who remember me Cross edge (or cross road) who you need to put some character in good place or they can use some skill or some attack~ it remember this you are pretty impressive Richter~

I don't play to much to the game because my manga keep me to play it (gomen ;w;') but your game is somewhat pretty professionnal I love it~ I hope you will be able to left me see how you programmed the grid system~
The basic idea of the grid system is what you've mentioned; placing characters into proper positions so they can use attacks, skills and items effectively.

And well, I'm aiming to make the system open-source. With proper knowledge, you can make your own system based on the system implemented in E:D:)

Oh, it looks so great! Also, an idea just randomly occured to me while going for a walk with ze dogs, say, do you have a character or any skills that can move the enemy around? It would make for some pretty kewl strategies if you could line the enemies up with one character, to finish them off with the other!

Just a random idea, don't mind me, you probably thought of that already anyway ^-^
For now, there are Lyka Bosch (Rightbash and Greater Push, drag enemies around the field) and Ai Shen Hua (Leg Sweep juggles enemies forward).

Well, I'm working on demo right now, and hope I can finish it around June or July. Stay tuned and cheers~
 

EternalShadow

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I'll livestream this game again soon, looks like it's changed a lot!
 

Pumamori

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Oh, I am soo going to do a good ol' commentary over it when it's finished! If that's alright with you that is (; 
 

shayoko

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the cute drawings soldme. gotta try this : D
 

richter_h

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Back from development workbench to deliver this devlog.

Well, I guess I can make a demo of Eremidia: Dungeon! 1.2 this month, so wish me luck to build it on time. Some key features promised in the demo including the Grid system and reworked storyline (as there are many weird events and errors in the previous version also the original writer has been disappeared into thin air, literally). We, the Eremidia Circle, are working on the new dungeon designs so it won't be the same as the last one, hopefully.

Also there are some new character designs including Richter Heimsdel, the Town Guard (an alter ego of me, yes) and probably the Princess Firstia he said in some of his dialogue lines. If possible, she will make an appearance in the game :guffaw:


Sorry for the poor quality, but at least you can guess the appearance of the Town Guard, don't you agree?

Meanwhile, here is the new chatacter entry report of Mars Roguefolk. Maybe he won't be appeared in the demo but maybe you can find him in game later.





Stay tuned for next updates, and cheers~
 

ShinGamix

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oh how i wish this saw a vx ace game.
 

Marston

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I have also started playing this, but either I suck or the balance is, erm, "not that good". Even on normal some enemies (the mages and golems come to mind) can (nearly) oneshot several characters without you being able to do anything. I restarted the game on the hardest difficulty, and actually it wasn't that much harder. Since it seems you want to remake the battlesystem it might be worth to take another look at some enemies. It's not really hard if enemies can just oneshot characters without you being able to do anything. It then simply comes down to luck, hoping they simply won't attack this one character.

Aside from the difficulty and balance, the game is pretty awesome. I like the battle system and the Warcraft 3 Stat System (made it yourself or did you use a script?). The many characters and the crafting system, while pretty basic, are also nice additions. I really like this game, but the balance really turns me off. 
 

richter_h

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oh how i wish this saw a vx ace game.
I've been working on E:D! basic modules for VXA, but since the RGSS3 has different ways to trait most of the things compared to RGSS2, I must rewrite the entire system to make this happen. I'd like to port it to VXA but....

I have also started playing this, but either I suck or the balance is, erm, "not that good". Even on normal some enemies (the mages and golems come to mind) can (nearly) oneshot several characters without you being able to do anything. I restarted the game on the hardest difficulty, and actually it wasn't that much harder. Since it seems you want to remake the battlesystem it might be worth to take another look at some enemies. It's not really hard if enemies can just oneshot characters without you being able to do anything. It then simply comes down to luck, hoping they simply won't attack this one character.

Aside from the difficulty and balance, the game is pretty awesome. I like the battle system and the Warcraft 3 Stat System (made it yourself or did you use a script?). The many characters and the crafting system, while pretty basic, are also nice additions. I really like this game, but the balance really turns me off.
Yes. That's why I revamp the entire battle system.

The enemies are just hard for some reasons, so that's why there is Timed-Hit system. Still, as you've pointed, the enemies need to be rebalanced so the chance of dying in one shot can be reduced.

If I may know, which characters did you have in first pick? If you have Souki or the girls, that makes sense--they'll dying when a Golem punches their face.

For the stat system, yes, I wrote it myself.

Well, glad to hear that and thanks to remind me for rebalance the enemies.

Cheers~
 

Marston

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For the first time, I actually build a party myself. I played that until I was somewhere on the 4th floor. The party consisted of Lyka, Ningrum, Nina and Nella. The second time (when I started on the highest difficulty) I used the second option (I think the only difference was that I got the vampire instead of Nella). 

I also encountered a bug on the 4th floor. It was a chest where you could pick up loot. I am not entirely sure where it was, but I think it was somehwere west of the hidden dungeon were you get the fire mage. The UI completely bugged, it looked like you could pick up dozends of items and when you closed the chest the game crashed. I am pretty sure I could open it the first time without toruble. I will post a screenshot once I get back there to give you the exact location of the chest. 
 

richter_h

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For the first time, I actually build a party myself. I played that until I was somewhere on the 4th floor. The party consisted of Lyka, Ningrum, Nina and Nella. The second time (when I started on the highest difficulty) I used the second option (I think the only difference was that I got the vampire instead of Nella). 

I also encountered a bug on the 4th floor. It was a chest where you could pick up loot. I am not entirely sure where it was, but I think it was somehwere west of the hidden dungeon were you get the fire mage. The UI completely bugged, it looked like you could pick up dozends of items and when you closed the chest the game crashed. I am pretty sure I could open it the first time without toruble. I will post a screenshot once I get back there to give you the exact location of the chest. 
I see. 

The characters you mentioned are relatively weak. You should know about Ryuna and Marvel if you're looking for durable characters, but the characters you chose are damage dealers (Lyka and Ningrum are strong in damage dealt, while Nina and Ryuna are strong in magic spells, and Nella is your healing provider).

The bug of 4th floor? That's something new for me. Please send me the screenshot of the bug and I'll check it out, because the map is also will be used in 1.2.

Cheers~
 

Marston

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richter_h

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Alright, here are the screens. As said, I am pretty sure I could open the chest the first time without any problems. It's just that I opened most chests more then once because I needed a specific level or character (I think the second floor has a chest you can not open the first time you are there).

http://i.imgur.com/nXoUbkY.png

http://i.imgur.com/QmPMRAj.png

http://i.imgur.com/bV9FVig.png
Ah, thanks. 

I can't recall that I put the buggy chest over there. That one also experienced by players and they sent me the same report. I can make a patch to resolve the bug, but I'm not sure if it's worthy enough.

Well, if you need the patch, I'll make one.

Meanwhile, I'm working on the newest version, but it'll take a while before it's released and the new one (v1.2) is totally different with the current one (v1.1). I'll post it once it's ready to be released.

Cheers~
 
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Marston

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Nah, since I now know that this chest is buggy I won't try to open it anymore. I also think I will wait till the new version if it is completely different. I still have your other game I wanted to look at. xD
 

richter_h

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Well, this is October... wait. Is this Fall now? Guess I've reached the deadline this year...

Anyway, the I'm still rolling on the game, and the more I test it, the more glitches found. I'm afraid I must delay the release date of Eremidia: Dungeon! a bit later.

There are code cleanups, database improvements, and new animations like this one


Check the devlog more here

Cheers~
 

richter_h

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Eremidia: Dungeon! 1.2 Beta has been released!

As promised, this release of Eremidia: Dungeon! features Grid Battle System along with lots of new features; improved inventory screen, expanded maps, also including the all-reworked storyline.

You'll still play as the Scout, but now you'll meet different things compared to previous version: People of Pioneer Town, some of new people including the Master Librarian and Richter Heimsdel, and even the Pioneer Town itself! You can check it out by yourself along with new features implemented here in new Eremidia: Dungeon!

The game is still in Beta phase, meaning there are still some messy things and bugs are still imminent, but thanks to the testers who tried the game and gave feedback last week, those bugs and the glitches are greatly reduced.
Of course, there are lots of things to be added, including more playable characters, more dungeons, more monsters dwelling the Dungeons, and the storyline; the King and the Scout's journey won't be ended only in Act 1. There are promised Act 2 and Act 3 following this Act, which will answer the occurrence in Act 1.

Check the first post for the download link.

If you find things going wrong in the game, feel free to report it to me.

After all, Happy E:D!, and see you at the Pioneer Tavern
Cheers~
 

Mimironi

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Whoaaaa I've been waiting for this! Alright, Im gonna try it out and post if I see any bugs :D

*After the intro, when I go back to Mr.Lao's I cant leave the building... This also happens in the hunters guild and training hall.

Now that I look at it, they all have the same exit tile.*
 
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