RMVX [RSE] Eremidia: An Empty Tome

richter_h

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Ah, that must be the effect of passability I set before to fix the glitch caused by another one.

Thanks for the report. I'll deploy a patch right away.

EDIT:
Here is the patch for the known glitch that preventing player to exit Central Office, Training House and Hunters' Guild. Download it here

As per October 27, 2014 11:00 GMT+7, the patch is also included in the game. For those downloaded the game before that time, you'll need the patch.

Thanks, and sorry for the inconvenience. After all, Happy E:D! :D
 
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ShinGamix

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When are we gona get an ace version of this game?? Not just an Eremidia game but the Dungeon version!!
 
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richter_h

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Perhaps not this year, since I took about 2 years to finish the entire content and through the intense test. Also, the SBS candidate for the battle system is still undecided, too. TSBS and Journey SBS are the most appealing SBS in Ace so far, but that will take another year to fully implement the entire codes in new environment (since VXAce has totally different system, porting and adapting scripts from the original project will take some time.)
 

nio kasgami

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+ if you choose Tankentai Ace the system will be totally different and you risk to lost a lot of time 

but the overall system is still the same if I remember just they add the Battle Camera~
 

TheoAllen

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That said ... I will provide the grid in VXAce myself on... TSBS of course
 

BCj

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I just started the game and I have to say I like it so far, especially the battlesystem is a breath of fresh air.


Just two comments for me:


1. There are major grammatical errors in the dialogues, it's a tad off-putting.


2. Sometimes the text goes by too fast for me to read, like in the 2nd dream (something with a red carpet + door, it went by too fast I just couldn't read it on time)
 

MirageV

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I just started the game and I have to say I like it so far, especially the battlesystem is a breath of fresh air.

Just two comments for me:

1. There are major grammatical errors in the dialogues, it's a tad off-putting.

2. Sometimes the text goes by too fast for me to read, like in the 2nd dream (something with a red carpet + door, it went by too fast I just couldn't read it on time)
For 2, you can actually press up and down to scroll through long stretches of text to read at your leisure. I don't think the game mentioned that anywhere. Maybe in the readme though.
 

richter_h

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I just started the game and I have to say I like it so far, especially the battlesystem is a breath of fresh air.

Just two comments for me:

1. There are major grammatical errors in the dialogues, it's a tad off-putting.

2. Sometimes the text goes by too fast for me to read, like in the 2nd dream (something with a red carpet + door, it went by too fast I just couldn't read it on time)
For 2, you can actually press up and down to scroll through long stretches of text to read at your leisure. I don't think the game mentioned that anywhere. Maybe in the readme though.
I admit the grammars are still far from perfection. I don't have enough time to proofread whole of them also the proofreaders are kinda late to submit their review and corrections. Sorry.

However, the grammar fixes have been included in Multilanguage module (If you notice the game folder, there is Languages folder containing an EDL file), and will be fully implemented later with Act 2 and Act 3 updates.

As MirageV mentioned, the dialogues can be scrolled up and down, in case you missed some information from an NPC or such. I didn't put that in either README file or in-game description. Perhaps I'll put that feature later.

Since you mentioned the Second Dream, that must be my fault to put the delay too fast. I'll fix that later along with the updates.
 

richter_h

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Bump to announce the scheduled update, which will be released soon.

The stable version is about to up. Lots of things reworked, rebalanced, and revamped. Here are some screenshots of updated contents, like the Theo Allen's confession and one of Nina Winhart's reworked spells, Thunder Locus.
 


 ​
Read more here in 'official' devlog site: http://wp.me/3h4qA

Well, that's all for now. Stay tuned for the news and announcements.
Cheers~
 

tituserfand

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Hello There, i just play the game, and i loved it.

The story plot was so fine!

I like the battle system too anyway.

Keep Supporting!  :rock-right:
 

richter_h

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Ayy thanks :D

Although I have some stuff to be added and modified for this game, and the game itself needs lots of fixes, glad to hear some fellas enjoy it.

If you need some advice, feel free to ask me.
 
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richter_h

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To moderators:

Could this thread be moved to Project Development? I'm still working on this and since the game has been rolled back, it would be nice if this thread is in Project Development instead of Completed Games.

Thanks in advance.


Fear not, my friend! The Town Guard is here.

Project Dungeon! is rekindled and there are changes listed, mostly a drastic changes in back-end

This will mark its 2.0 version if the reworks change the entire system of the game.

First, let me introduce the new Experience Spending system.

 ​
In this proposed feature, the level up must be acquired manually by accessing Character Sheet menu. This means no matter how long you grind your party in their level 1, they won't reach level 2 if you don't invest their experience into levels in this Sheet. This works for their skills as well, giving possibility to have a character with all unlocked skills except ultimate at level 1.

However, to raise the skill level of a character, it requires equal or greater character's level. You can't raise the skill level to level 2 if the character is still level 1.

Then, the new Status Screen


Nothing changed, but the portrait now shows the full body of the character. Neat, isn't it?

Credit to Lazcht for the artworks. A great, talented fella, indeed.

Also the battle system got some reworks; no more intense Timed-Hit like the previous versions, as the game will focus on the strategy and characters' specifications.

Animations got lots of reworks as well but I can't show it here right now.

Well that's all for now. Since I have a prom date with my essays I can't work on this intensively. Also I have a sprite shop to run, so feel free to check it out if you have time by clicking on my persona avatar in my signature below.

Cheers~
 
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nio kasgami

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I have to say I really love the Eremidia saga in terms and I always hopped to do a Canon about it lol but  I guess I can't catch the true "feeling" of Eremidia so I left the job to talented guys likes you ;3
 

richter_h

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Much obliged. 

By the way, the lore is still expanding, all thanks to the Eremidia Chronicles staff who put such an effort to build a massive world concept consisting of many smaller concepts. It's okay if you can't catch the true feeling of Eremidia; it's my job behalf of the staff to introduce the realm of Eremidia.

For the canon itself, we're still making drafts of the happenings throughout Eremidia timeline. It's tailored chronically like the happenings in RPGMakerID itself since the establishment till now, and personally I can say it has a trace of The Elder Scrolls in term of lore. Eremidia: Dungeon! takes place in the era of Kingdom's fall, though.

There are some unofficial canons, like Celesium Grimoire of the Expedition Era, which could be official if the presentation and the basis of its lore are well enough to be added into the grand lore.

For the Epoch, it's only one of the Eremidia's richness in heritage. Many come and go, and some of them left us legacy that deserve to be shown to the world. The characters, places, and settings are adapted from their creations.
 
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Enderdude

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This game looks really fun i'm gonna try it later  :D
 

richter_h

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Much obliged, fella.

However, the current version, v1.2, has lots of glitches and the difficulty is kinda punishing so take it with a grain of salt.

And the footage of Eremidia: Dungeon! 2.0 is up. It's still in development and I need a lot of time to clean up the mess but here you go.

 

Sato1999

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Hey I really like this game, everything about it, I mean no other RPG Maker comunity ever thinked of a Game were the MCs of the comunity projects would fight, side-by-side, even though if it's being summoned.

Another thing, I reported the post tp get it moved for you. ;)
 

richter_h

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Hey I really like this game, everything about it, I mean no other RPG Maker comunity ever thinked of a Game were the MCs of the comunity projects would fight, side-by-side, even though if it's being summoned.

Another thing, I reported the post tp get it moved for you. ;)
Thank you very much, fella :)

The first idea of this project is to collect the data of entire main characters of RPGMakerID's members, but ended up like this right now. Before I post this thread I noticed there's Arum here, which by concept has some similarities with Eremidia. In that time, the Eremidia wasn't as big as it is today.

The 'summon' concept is taken directly from this game's predecessor, as well as the concept of the Frog King. This predecessor game is now cited as the tale of the first king of Eremidia, King Dnas I a.k.a. The Jade Dragoon, took place in the first era of the Kingdom.

The characters are initially have no relations with Eremidia itself, but by the Epoch now they're related each other chronically.
 

BCj

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Looking forward to the next version :)
 

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