RMVX [RSE] Eremidia: An Empty Tome

Discussion in 'Games In Development' started by richter_h, Nov 12, 2013.

  1. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Cheers, mate. It's been a while I'm going up with something... fresh.

    Talk about something fresh, I've decided a name for this project (Project Dungeon was a placeholder name).

    Q: Why An Empty Tome?
    A: The Scout will have in their possession a leather-bound, hardcover tome with many pages and nothing written on it; hence, the title. It'll be a major spoiler if I reveal what's the correlation between that book and the story.

    Q: Did you say you're ditching the Eremidia name?
    A: A fam gave me a kick in the head (metaphorically). The name was coined years ago when I devoted myself to this project. Now it's a part of me; it's inseparable. Besides, you'll be sent to me when you google up 'eremidia'--if Google didn't send you to my friend's project, of course.

    Q: So, it's not all about dungeons anymore?
    A: Ha, not really. Dungeons are still out there, but the emphasis of the story revolves around the Great Library where portals to select places (including dungeons) are present. It'll be the Scout's decision whether they need to visit those places or not.

    And yeah, I'll post some updates later from now on, might be with the Richter's Memoir short story as well. Cheers~
     
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  2. Llareian

    Llareian Jack of All Trades, Master of None Veteran

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    This looks very nice! I read the post and watched the video, but haven't played the game as posted.

    I really liked the "hint" that the kingdom will end (though it's not really a hint, you come right out and say it). You left me asking, "Why? What happens?", which is a great place to start a player. Also your aesthetic is really tight. It LOOKS good.

    Questions:
    • Do both of the scouts have a scout father that went on the expedition? Or does it change which scout's father it was based on which one you choose? (Because you say "your father", before you let the player choose which character.)
    • Will the karma system allow the player to play as they wish, creating a divergent set of quests and rewards, or will it only reward a particular type of behavior?

    I suggest the next time you update your video that you allow the text to stay on the screen longer. (Read it at the same speed you'd speak it or slightly slower before moving on. That's usually about right for most people to read, since they don't already know what it says.)

    Again, great looking project. I hope you finish it!
     
  3. richter_h

    richter_h Eh? Sweetroll? Veteran

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    @Llareian Much appreciated.

    The narrations in the intro vid posted in first page was based on the scout girl's perspective. Actually, the game lets player to choose which one they'd like to play as whether the scout man (the father) or the scout girl (the daughter).
    It has been fixed to match the scouts' relationship, so no matter which one you picked, the narration will imply the other had gone before the character you're about to control.

    For the karma system, it has impact on difficulties (bad karma grants easier battles but limited access to available quests, and vice versa), rewards, access on certain rooms, certain artifacts, companions (some requires karma to be convinced into the party), etc. as well as different responses from NPCs and companions.
    So far, karma system impacts only on behavior and rewards on completing quests. It'll be deployed at full extent in later milestones.

    For the game itself, most of the features have been implemented and worked as expected. Nonetheless, feedback is always welcomed.

    Cheers
     
    Last edited: Feb 7, 2018
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  4. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Bump for a little update.
    Some more characters introduced in Chapter Two. Talk about to make the Sanctuary a little bit crowded....


    [​IMG]
    One of the Chapter One outcomes is the introduction of Leila, who runs her own tavern in the Sanctuary. There will be not so many patrons, though, since the game is set in a desolate island....
    Leila provides inn service as well as a "party disband" command. Don't underestimate this smol lady!

    [​IMG]
    Who's this green-haired fella? And why people are around him? Well, we'll see it later.

    [​IMG]
    This timid, stout little girl will aid the Scout in their quest of unraveling the mysteries around the Rift... but her real cause is to reenact the former glory of Four Guardians--that's a story for another day, though. To date, she is the tankiest character of An Empty Tome roster and provides more of a nuisance to her foes. Lots of ice walls will be erected when she's around, I'd say.

    [​IMG]
    [​IMG]

    Old roster will be reintroduced as the development rolls on. All I need is a proper storyline to fit them into this wall of duct-tapes-and-scribbles; but for now, let me start the Chapter Two with a bang!

    [​IMG]

    ----

    Also, shoutout to DutchPowerCreations for creating this list of Let's Play videos. He gave me some insights about the game's first impression as well as some notable improvements for next updates. I had a good time watching his stream of the Part 2 as well.
    Here the links to the videos if you'd like to watch it. Both are one hour long, though....
    Part 1
    Part 2

    And yeah, you can get the demo of An Empty Tome (which is still named Project Dungeon) [here]
    I'll keep it rolling for a while. Cheers~
     
    Last edited: Feb 19, 2018
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  5. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Yet another update. I tend to post in this thread once in a month unless the situation requires, so...

    [​IMG]

    Ah, March. Little I can show right now since the main concern last month was reworking on stuffs made as well as writing the continuation of the plot. Chapter Two is a beast; the contents are massive, the characters are many, the places? They're plenty.

    Aside from the later iteration of Void Rift where the Scout and party will traverse, there are plans to add more Book Realms (like the Nordborough Keep introduced in first chapter) so some characters can be introduced in their own setting. That's a story for another devlog, tho. Have a look at the concept of Void Rift's third iteration.

    [​IMG]

    Based on feedback from several players, I decided to make some reworks on the battle flow, characters, and enemies. Iris and Theo got major treatment since, after some recent playthroughs, they have less viable skill set to boot. As one of prominent characters, they deserve more than they had. For example, Theo's Shackle now becomes a trap-based skill.

    [​IMG]

    Or if you fancy more impactful action (or if you're a JoJo fan like I am), here's a revamp of Howl's moveset.

    Who's Howl, you may asked? He is the boss in first level of Nordborough Keep, and if you can persuade him after a brawl, you can make him join your party!

    [​IMG]

    The maps also gained some revamps, like the bookshelves in the Library. Now the bookshelves have four directions, which is nice.
    Talk about the Library, there's a plan to expand the Library which is incorporated in the main story. To be noted, the story revolves around the Great Library despite the plot sometimes throws the Scout into some other realms like Nordborough Keep.

    [​IMG]

    And the biggest catch comes not from in-game stuff, but from the drawing board. If you may concern, one of my status updates noted the cause of my sore wrist came from this.
    I have decided to redraw all the characters with more proportional style. Would be surprised when spotting the difference between the old artwork and the new sketches. Yea, sketches, apparently. Here some example as a comparison between the new style and the old style.

    [​IMG]

    That's all I can say in this devlog. There are some stuff I'd like to tell/show here, but I'll keep that for later. Like a saying, "A good book never reveals all of its secret at once." Cheers!
     
  6. luzi

    luzi Freelance Artist Veteran

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    Your character's design is great! I love that ponytail girl. :D
     
  7. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Thanks, mate.
    And yeah, you have to see her pupil as well. Same feats, but with different aesthetics

    [​IMG]
     
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  8. Zak

    Zak Veteran Veteran

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    Finally had time to try it. I have known your project for a long time and I like the progress of the project so far.
    I have only two major issues with the game while playing the first time:
    • The intro drags on but I think you could make it smoother by allowing the skips in the intro.
    • Enemies should have around 20% less HP and a bit slower when they detect the player. I would also recommend to speed up the waiting time between the turns or make it a real turn based battle system.
    Otherwise I love the character designs very much, although you should make Arrans sprite-hair a bit more lighter.
    I'm not far into the game (25mins) but the overall impression is very good until now.
     
  9. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Hey, thanks for trying the game, Zak. And yeah, it's still kinda clunky a bit but this time I nailed some fixes on the game.

    First of all, you can skip the intro by pressing X button, just in case you're in hurry or you've known what's happening in the intro. Second, are you playing the Novice difficulty? It offers 25% less stats for enemies but grants you 25% less experience; prefereably for those who just want to follow the story without getting 'serious' challenges. In other hand, Advanced offers 25% more enemies stats and Expert offers 50% more enemies stats, respectively.
    For the delays, yeah I admit it's still a bit too long. I'll take note of that for later builds.

    Also yeah, Arran's hair should be lighter but I stick with the color palette for consistency. Maybe I'll change his sprite appearance later.

    Cheers~
     
  10. Teddy97

    Teddy97 Veteran Veteran

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    Just passing by to tell you that i love the looks of the characters.
    Looking forward to see the full game !!
     
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  11. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Another devlog, ladies and gentlemen!
    -- ◆ --

    [​IMG]

    If you wonder where's the April devlog, well, I didn't make it because I focused myself more into the character art (which has been mentioned in March devlog). Anyway, there are some new stuffs added into the game, so it's an even.

    First of all, let's talk about the biggest catch of last month (and this month as well, since there are some character arts still in the making).

    [​IMG]

    Here's a sample of the result of what I've made in a couple of weeks. By the way, I've committed myself into redrawing the entire characters as a result of an extensive training months prior. Put a little bit more effort into redesigning their looks as well. The process took a little bit more time than I've expected but the result is worth it; I can pull of better portraits for the characters, which is a thing even I can appreciate myself.

    [​IMG]

    As for the game stuff, there are not much things changed aside from the addition of the story. The outcome of Chapter One opens a way to reveal hints that will be Chapter Two's main feat. What hints, you may asked? Well, that's a story for another day--the first hint, however, is a revisit to Grand Library.

    [​IMG]

    Gotta admit I'm still working on King Dnas' new character art but this will do good for a moment.

    Who is Leictor? What is Pars Mythos? Well, fella, those questions are yet to be discovered, but let me tell you something to help you figure iot out: the Pars Mythos cult is Kingdom's nemesis. The followers of Pars Mythos want to see the world burn and they'll take any means necessary to meet their goals. What will they do in the island--and Rift in particular--is yet to be discovered. That's what the Scout will find out in Chapter Two.

    Also, there are some additions worth to note, such as some potential allies which will help the Scout in their journey in the mysterious island--and the Rift. I won't reveal their identity for now; have some sneakpeek so you can figure out what kind of allies the Scout will meet in Chapter Two.

    [​IMG]

    [​IMG]
    And that's the devlog for now. Cheers~

    Oh, I forgot about Leila's tavern. She told me to tell people about the cozy tavern located in the middle of nowhere. Where is her tavern? Right down the road--can't miss it!

    [​IMG]
     
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  12. starlight dream

    starlight dream Loving life...One dream at a time Veteran

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    Gorgeous artwork, it spices up the menu quite nicely. I'm sure I'll find Leila's tavern considering I never know where I am in life :p

    But really beautiful work, and I love the style and color of your dialogue boxes and menus :kaojoy:
     
  13. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Guess I nailed the artwork pretty well as well as the terms/names highlights. Much appreciated, mate :)
    Also, if you want to find Leila's Tavern, once you're in the right Way, it's right down the road. Can't miss it.
     
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  14. richter_h

    richter_h Eh? Sweetroll? Veteran

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    [​IMG]

    Surely, since there's still no discernible clues about what's happening around the Rift, the Scout has to dig deeper and see whether they can find something significant. At this point of the story, the clues are sitting there in between the shelves, waiting to be found..

    [​IMG]

    While the story seems like hitting a roadblock--which isn't really--several side contents added so the Scout can explore the Rift with more reasons. The Rift's newly found anomaly causes the appearance of several strange, if not unique people with unique traits and skills who may take shelter in the Sanctuary. They might have their own business but hey, they'll lend a hand if the Scout asks for assistance.

    Now, the Scout is opted to either getting into the chase or taking some detours to get additional manpower; to get those people into your list, however, some conditions are required. This also means more possible alternatives in party arrangements, which will always come in handy.

    [​IMG] [​IMG]

    In current sprint, sometimes glitches produce interesting result. One of those glitches is this. Note that the title logo at the bottom right is supposed to be not there after the chapter's intro ends.

    [​IMG]

    Talk about the 'side quests', I've elaborated with some people who also contributed in the project for a while. Not only the stories; we've made several interesting backstories for the characters, like shown below. Surely it's great to have people backing you up.

    [​IMG]
    This Rachel girl is one of the collaborate works done in the project. Maybe you've seen her around whirling her minigun or munching cakes, but here's a GIF of her enjoying a slice of cake for refreshment.

    [​IMG]

    In combat department, nothing much visible changes can be shown here--there are, however, interesting interactions that I'd like to show in these GIFs.

    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    And here's some character designs for the project. To be honest, these are the reasons why the development took a little bit more time than expected.

    [​IMG]
    The scout girl with... who's that archer girl? Well, I'd like to introduce her and her friends, but that's a story for another devlog.



    [​IMG]





    [​IMG]

    [​IMG]

    The prominent characters in this point of progress. Mostly are girls but hey the guys will have their spotlight soon!

    [​IMG]

    The last one, I can call it as a big deal since the couple came from one of the old projects ever conceived (and released) back in RMID. They're making an appearance in this project, yes, but I can't tell what are their role in the story... yet.​

    ----

    And well, that's all for now, fellas. Don't forget to visit Leila's Tavern as well. If you're going there, please pay attention that she has quite a harsh bouncer there. If you ever mess things up there, prepare for some beatings. You're welcome.

    [​IMG]
     
    Last edited: Jul 4, 2018
  15. BCj

    BCj Veteran Veteran

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    I dig the new artstyle for the characters :D
     
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  16. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Thanks, BCj. Glad you like my new artstyle for this project :D
     
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  17. Imadeanaccountjuattoaskthi

    Imadeanaccountjuattoaskthi The In Between Veteran

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    Hello! Is the demo updated?
     
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  18. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Well, not yet. Planned to update it after the I added the content juuuuuust before the Mad Queen arc, which will take a little bit more time. Everyone will be informed when the demo is updated.
     
  19. richter_h

    richter_h Eh? Sweetroll? Veteran

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    [​IMG]

    Have put a few things in the latest sprint, and while the story development is not progressing that fast, there are some interesting cues worth to mention in this month’s devlog. Mad Queen arc storyline is being written at the moment, so it'll take a while to finish--not to mention, some revisions will happen soon or later.

    [​IMG]

    First of all, I’ve made it to make half of the entire cast’s character art. It’s quite something, since this had been started six months ago. Maybe I’ll can make the entire cast in the end of this year. Maybe.

    [​IMG]

    And then, while the story is kinda… well, stuck (not really stuck tho, I still need some time to make it more interesting), a side story emerged based on the newly established setting. The ‘Skyward Temple’ party is about to have a spotlight in this project, and here’s the interesting part: they’re about to have their own game, too. The ‘Skyward Temple’ project is currently being held by TheoAllen—and as part of the collaborative work, I provide some assets as well as establish the character design of the project’s main party.

    [​IMG]

    Left-to-right: Terra Erde, Alfred Soleil, Emille Lunar, and Stella C.

    [​IMG][​IMG]
    Terra, in the game, being the strongest character in unassuming looks

    [​IMG]

    "Beam'em up, Lunar!"

    Visualizing the character concepts is quite something, I'd say. In Mad Queen arc, some villains will have their spotlights and (hopefully) they'll reveal their motives in the story. Here's some character art of them

    [​IMG]

    The Mad Queen herself. Rumors have it, she has some sort of relationships with the Town Guard.

    [​IMG]

    The leader of Pars Mythos cult. Also, rumored to have some relationships with the Town Guard. Why the villains are related with the Town Guard, anyway?

    [​IMG]

    Supposed to be the characters appearing in one of sidequests in Mad Queen arc. One is the good side while another is the opposite. Whose side the Scout will take?

    In the UI department, there's a revamp on the character menu. It's meant to give players a bit more info about said character as well as some insights on how well he/she would make it when he/she is in active party.

    [​IMG]

    For sake of convenience in gearing'em up, the equipment UI is also revamped.

    [​IMG]

    Also, some old contents got revised and revamped. The redactions in scenes were... well, some were absurd at best, so I had to work on it once more. Here's one of the reworks I've made for the game, which also may give answer of why and how Iris came out of the book like Richter tends to say.



    --

    That's all for July Devlog. Anyway, there's a new demo will be out soon; I'll make an announcement once it's up and ready, so stay tuned!

    Anyway, Leila's Tavern is always open, so as you know, but currently the last line will be said by the now-entitled Stealth Explorer, Theodoric Allen. He's so unassuming as a Royal Guard but eh, he's still a legit one.

    [​IMG]

    "Dammit, Theo! Don't mention that name again!" -- H

    Forgot that the Docent has proper ending line for this devlog. Here it is:

    [​IMG]
     
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  20. Jayje

    Jayje THE Lone Indie Cheese! Veteran

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    That BATTLE SYSTEM...:rock-left::rock-right:
     

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