Title: Eremidia: Rise of the Deep
Devname: AED2 (Another Eremidia Dungeon 2)
Developer: Theodoric / TheoAllen / TheolizedRGSS3
Genre: Dungeon Crawler, RPG, Shonen (R13+)
Alternative pages:
Introduction :
This project is planned for a continuation of my previous project. Unlike the previous project, this is not a demonstration of my system, but I build it purely as a game itself. Also as a medium for my writing exercise. The storytelling might be a little weird, but at least I tried
The Story :
Important note! The story contains a spoiler of how the ending of my previous project. So, open at your own risk!
The Characters :
Soleil Alfred
Key signature: High-burst damage, fire, slash, melee
Reference: The Sun
A hot-blooded boy that often lose his temper over a thing. Always eager to fight, and does not really have fear. Granted, he often can't read the situation he is in.
Lunar Emille
Key signature: Calm, composed, magic, supportive role
Reference: The Moon
An adept sorcerer from Runica Academy. Has a wide knowledge about magic and history, and always eager to learn more.
Stella Douglass
Key signature: Ranged, guns, explosive, agile
Reference: The Star
A self-proclaimed master of a marksman. Ironically, her speed is better than her accuracy. She doesn't have any experience in raiding dungeons yet. Sometimes, she always fights with Soleil just because of a little thing.
A NEW CAST

Terra Erde
Key Signature: Impact, team defense, high aggro
Reference: Earth
An unknown girl that the party encountered. Her background story is currently unknown.
Screenshots :
Videos:
Intro sequence.
Showcasing most of the features.
Features :
Developer's Note:
I plan to make this game is unencrypted. I have nothing to hide. Feel free to look at how I did the game. Be warned that scripts are exclusively made for this game, and it will likely not work if you copy paste it as is into your VXA project.
This game is also a planned prequel for Eremidia: An Empty Tome.
Q: Do I need to play the previous game?
A: No, you don't. The previous game barely even has a story. You should be fine starting off straight from this game. Although it may help to understand the situation. The previous game is mostly for nostalgia like how the game has been improved from the prequel.
Q: It's unencrypted. Can I take these and those stuff for my game?
A: Do whatever you like, but if you're using the system from this game as a base to develop your game, be sure to give the clear credit by linking back to either this page, itch.io page, or my RMN page. And I'm not responsible with any script compatibility or the weird behavior that happen to your project by using this game as the base of your game.
The Demo :
Get on my itch io page
Devname: AED2 (Another Eremidia Dungeon 2)
Developer: Theodoric / TheoAllen / TheolizedRGSS3
Genre: Dungeon Crawler, RPG, Shonen (R13+)
Alternative pages:
Introduction :
This project is planned for a continuation of my previous project. Unlike the previous project, this is not a demonstration of my system, but I build it purely as a game itself. Also as a medium for my writing exercise. The storytelling might be a little weird, but at least I tried
The Story :
Important note! The story contains a spoiler of how the ending of my previous project. So, open at your own risk!
Three young people bravely explored a ruin called the Skyward Temple in order to obtain an artifact of great value, the Skyglyph. After some fierce battles during their exploration, they managed to reach the last floor to find Skyglyph. However, they were trapped by a magical seal that threw them into the Interdimensional Void Rift. While trying to make a way to escape from The Rift, they find that there is more secret to uncover that soon will decide the fate of the Eremidia Kingdom.
The Characters :
Soleil Alfred
Key signature: High-burst damage, fire, slash, melee
Reference: The Sun
A hot-blooded boy that often lose his temper over a thing. Always eager to fight, and does not really have fear. Granted, he often can't read the situation he is in.
Lunar Emille
Key signature: Calm, composed, magic, supportive role
Reference: The Moon
An adept sorcerer from Runica Academy. Has a wide knowledge about magic and history, and always eager to learn more.
Stella Douglass
Key signature: Ranged, guns, explosive, agile
Reference: The Star
A self-proclaimed master of a marksman. Ironically, her speed is better than her accuracy. She doesn't have any experience in raiding dungeons yet. Sometimes, she always fights with Soleil just because of a little thing.
A NEW CAST

Terra Erde
Key Signature: Impact, team defense, high aggro
Reference: Earth
An unknown girl that the party encountered. Her background story is currently unknown.
Videos:
Intro sequence.
Showcasing most of the features.
Features :
- Free turn system - Actor will act as soon as you give them the order.
- Two rows battle system - Battle divided into two rows. One is for offensive, one is for support. Skill changed depending on the actor position. Actor in the back row can not do a normal attack
- Controlled aggro system - Using two rows system, some actors may get attacked more often than the others depending on the actor position.
- Armor HP - Everyone has armor, and everyone has armor HP. Everyone can have the best defense they could have, but they will be vulnerable when their armor is broken.
- Linear progression - No branching storyline will be present at the moment.
- Map hazards - Map will have various effects such as a damaging effect or others.
- No puzzle - Because I hate puzzle in RPG. You will be focusing solely on the battle, grinding, exploring, and surviving.
- Random visible encounter - Visible encounter will be spawned randomly near your position and chase you after you walked after you've done certain steps and not engage a battle for a while. You can do evasive maneuver if you wish not to enter battle and it will be gone if you managed to evade for a few seconds.
- Perk system - Each character has its own unique perk to acquire when you level them up.
- Action Point - Instead of MP, the game uses Action Point instead. No need to worry about running out the resources.
- Artifact Collection - Explore the world and discover some unique artifact effect to improve character performance.
Audio Files:
- Kadokawa/EnterBrain
- TheoAllen
- Oscar/Osucarus
- Freedom house MIDI
- Aaron Walz
- Soleil Musique
- Hannya
- Tam-music
- Moonwind
- Kadokawa/EnterBrain
- TheoAllen (Character design)
- Makapri (Charsets)
- Ayene (Tilesets)
- Celianna (Tileset)
- Timmah/Lexus (Animations)
- Kaduki (Charsets template)
- Thereisnoname (Charset)
- richter_h (Battler & Charsets)
- Taisen Frontier (Animations)
- Milano Cat (Battler)
- Whitecat (Iconset)
- Caitlin
- Asato
- Liberty RTP Edit
- FBU Tile pack
- Artificial Providence (Animation)
- Hadecyn (Animation)
- Kadokawa/Enterbrain
- Yanfly
- TheoAllen
- Shaz
- Galv
- Moghunter
- Chainsawkitten
- Zeus
- Estriole
- SCP-1050 - SCP Foundation
- Eremidia Circle
- richter_h
- shikami
- GrandMadeb
- RPG Maker Web Forum
- TheGamedawg
- Wavelength
- Indonesian Game Prime 2018
Developer's Note:
I plan to make this game is unencrypted. I have nothing to hide. Feel free to look at how I did the game. Be warned that scripts are exclusively made for this game, and it will likely not work if you copy paste it as is into your VXA project.
This game is also a planned prequel for Eremidia: An Empty Tome.
Q: Do I need to play the previous game?
A: No, you don't. The previous game barely even has a story. You should be fine starting off straight from this game. Although it may help to understand the situation. The previous game is mostly for nostalgia like how the game has been improved from the prequel.
Q: It's unencrypted. Can I take these and those stuff for my game?
A: Do whatever you like, but if you're using the system from this game as a base to develop your game, be sure to give the clear credit by linking back to either this page, itch.io page, or my RMN page. And I'm not responsible with any script compatibility or the weird behavior that happen to your project by using this game as the base of your game.
The Demo :
Get on my itch io page
Last edited:
