RMMV [RSE] | Luition Academy | DEMO | [A month of development]

MeetTheC

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Hey everyone my name is C and I have recently got in to using RPG maker MV, I haven't touched RPG maker since I used to play around with RPG maker 2000 back in the day but I thought I'd pop back to things and noticed the "release something" event going on, which got me thinking "Could I make something in a month"

Well the short of it is probably not but it'll be a fun challenge to teach myself how to use the engine, and release something.

So here is the project: Luition Academy!

The game idea is fairly simple:

you take control of Mira, the leader of a small team of students sent out to hunt monsters in the abandoned world of Corsha. Corsha has been swarmed with monsters for 1000s of years and so to fight this humanity set up "academies" their jobs are to train students who are equipped and ready to battle the monsters of the world, outside and inside the last castle city in the world "Luition"
Every student is ranked, from 1000 to 1, the top students are famous and the lowest students are basically pest control.

Mira wants to rise from rank 976 (his current rank) to rank 1, can he do it?

Game features:

Open world - accept any mission at any time regardless of rank

Ranking - A unique feature to Luition Academy, the more monsters you hunt the higher you rank, the more the town will recognize you and the more unique missions you will unlock.

Friends - Your team is dynamic and ever-changing, as are your relationships with the students of the Academy, I plan to tell the story like a visual novel, so expect a lot of choices and a lot of DRAMA!

Unique art - from the monsters to the students I don't want to use any of the stuff provided in the RPG maker base set, the idea is to swap out all of the art with my own.

I may add more features but this is MORE than enough, I'm not saying I'll get it done, but this is the GOAL.


Current state:

Raw basics - the combat works, the base 4 characters have moves and skills.

One monster to hunt - Just the tutorial boss battle to go through

Half a dungeon - Its not even finished yet.

UI overhaul - I'm using a plugin by Moghunter to remake the UI of the game I'll be adding my own art to this too, I understand the code he's used so it's just a case of setting an artist to it!

Some monsters - All of the monsters in the game have unique art, nothing from the main engine.

Prototype art - The heroes aren't final, the art you see here isn't their final designs.

Demo out: https://drive.google.com/open?id=17AqrNASQBbRb1juJF3OA16eUP9pKAdUU

First build, of course, nothing major just the basics.

Next update:

Expanding the tutorial mission

Creating the start of Luition

Implementing the friendship system

Adding more dialogue

Unique music

Lead hero art


Screenshots:


xYvvA5v.png


PvkZy9C.png


tmwtGW7.png
 
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MeetTheC

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Here is the very first build of the game, again pure basics been working on it for about 3 days, so don't expect much but I want to keep a constant log of the work I am producing so none of these files will be taken down so you can always go back and check out older builds!

Build 0.01: https://drive.google.com/open?id=17AqrNASQBbRb1juJF3OA16eUP9pKAdUU
 

MeetTheC

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Quick update on how the main characters will look, moving away from the more generic school look to something more fantasy suited:

Mira:

sFTvdpF.png


Tabatha:

yhKspLE.png



I wanted them to move away from how their generic rolls may look (Paladin and Mage respectively) and have them look more unique!
 

Jellicoe

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Nice! Where did you get the art?
 

MeetTheC

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Nice! Where did you get the art?

I should credit the artist! WizCorp is the provider of the art, they have good stock art that you can buy for a low price and use in games like this
 

TheoAllen

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This looks interesting. I like the simplicity.
So, I would assume you will be more focus on the gameplay?

One thing I'd like to chime in, I prefer the previous generic Tabhata's design. The new one looks like, masculine?
But I like the new Mira design. Although imo the name Mira sounds like a girl name rather than a boy.

I might try the demo later.
 

MeetTheC

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This looks interesting. I like the simplicity.
So, I would assume you will be more focus on the gameplay?

One thing I'd like to chime in, I prefer the previous generic Tabhata's design. The new one looks like, masculine?
But I like the new Mira design. Although imo the name Mira sounds like a girl name rather than a boy.

I might try the demo later.

Yeah the gameplay is key, I'm going to reset the characters for now stick with the more "school" theme.

Mira is a male and female name so that might be why!
 

Rose Guardian

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First of all I like the artwork in the game. However I don't fully understand the story at the beginning. I know you want to make the game open world, but there is no clear idea where to go first, and the enemies at the beginning made me rage quit because they were way to hard, and doing to much damage. I am sorry if I am being mean, or to harsh, but this game is to hard to understand, and the battle are to hard at the beginning. I do want you to continue though, so don't give up.
 

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After taking yesterday off I finally made the sprites of the boys of the main trio.
Ton.gif

Ton

Dolph.gif

Dolph(might fix his hair that the blue color is more clear in the sprite)

Also fixed eliza's sprite:
Eliza-sprite-v2.gif


At last here they are ingame:
trio.png
i've started the second game
check daily/weekly progress here
wish me luck :)
i'll be sharing a lot of stuff, sort of a developer log
(if its allowed)


Very well, ladies and gentlemen, here I leave you fresh from the oven, the Plugin you have been waiting for: Dynamic Switches! (For rpg maker MZ) I hope you like it!

As always, you can try it for FREE on my Itchio page, and expand its capabilities with the FULL version.
Type A demo coming up this week! Here's what to expect (this is a trailer of sorts)
I was messing around with timings and kinda created the green shell minigame from Mario and Luigi: BIS.
It was too goofy not to share XD

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