- Joined
- Aug 19, 2013
- Messages
- 385
- Reaction score
- 357
- First Language
- English
- Primarily Uses
- RMVXA
This is technically my third game, but first published. It’s supposed to be very down to earth and limited, unlike my other two games which are both much larger in scope. It uses a bare minimum of custom resources, mainly just scripts and icons.
Download Link
http://www.mediafire.com/file/acnaf35p4u7jigr/The+Cube+Trail+1_2.exe
Alfus, the Demon King, has ruled over an unnamed island for a long time, thanks to a magical artifact known as the Cube. It’s said to control destiny, and has blanketed the island with an aura of misfortune. Because of this, all attempts to travel the Cube Trail and defeat Alfus have failed sooner or later. Adventurers fall to even the most basic of enemies, like bats, or run out of money through resource attrition. There is no hope of resistance amongst the island’s inhabitants, until one day, a mysterious masked person washes ashore…
Charles: No one knows where Charles came from, but he seeks to uncover the mystery of the Cube. He is a Warrior, who specializes in hand-to-hand combat. He is chivalrous, obsessed with nature, and can be a little too verbose at times, much to the detriment of his party members. His golden hair seems to have an effect on women, no matter friend or foe.
George: No one knows where George came from, but he seeks to uncover the mystery of the Cube. He is a Mage, who specializes in using offensive and defensive spells. He is a drama king, both arrogant and greedy. Nothing will stop his resolve to defeat any enemy that is unlucky enough to cross his path.
Clair: No one knows where Clair came from, but she seeks to uncover the mystery of the Cube. She is a Healer, who specializes in healing and offensive magic. She is very bubbly and cheerful, not one to be beaten down by any bad situation. She can make friends with nearly anyone.
Sophie: No one knows where Sophie came from, but she seeks to uncover the mystery of the Cube. She is a Rogue, who specializes in using Fate itself to gain an advantage during fights. Opposite of Clair, Sophie is the most negatively affected by her arrival on the island, and is constantly worrying about home. Still, she holds out hope that someday she can find her way back.
George: No one knows where George came from, but he seeks to uncover the mystery of the Cube. He is a Mage, who specializes in using offensive and defensive spells. He is a drama king, both arrogant and greedy. Nothing will stop his resolve to defeat any enemy that is unlucky enough to cross his path.
Clair: No one knows where Clair came from, but she seeks to uncover the mystery of the Cube. She is a Healer, who specializes in healing and offensive magic. She is very bubbly and cheerful, not one to be beaten down by any bad situation. She can make friends with nearly anyone.
Sophie: No one knows where Sophie came from, but she seeks to uncover the mystery of the Cube. She is a Rogue, who specializes in using Fate itself to gain an advantage during fights. Opposite of Clair, Sophie is the most negatively affected by her arrival on the island, and is constantly worrying about home. Still, she holds out hope that someday she can find her way back.
Four playable characters, each with their own unique dialogue and personalities. Some can avoid fights that others can’t.
Tightly Focused Scope. No huge world map, no endless side-quests, no mindless grinding, no gear treadmills, charmingly small maps that contain only the necessities.
Teeth-gritting combat. Every enemy will test your luck, no matter how basic and unassuming. You think fighting a rat will be easy? Disclaimer: Yes, combat is supposed to be a little infuriating. The plot revolves around good and bad luck, so it is vital to the experience. If you have other ideas to improve the system don't hesitate to comment.
Visible Enemies. What you see, you can fight. No hidden encounters.
Tightly Focused Scope. No huge world map, no endless side-quests, no mindless grinding, no gear treadmills, charmingly small maps that contain only the necessities.
Teeth-gritting combat. Every enemy will test your luck, no matter how basic and unassuming. You think fighting a rat will be easy? Disclaimer: Yes, combat is supposed to be a little infuriating. The plot revolves around good and bad luck, so it is vital to the experience. If you have other ideas to improve the system don't hesitate to comment.
Visible Enemies. What you see, you can fight. No hidden encounters.






Scripts: Yanfly, Dekita, Mr. Bubble, modern algebra, Victor Sant, Casper Gaming
Download Link
http://www.mediafire.com/file/acnaf35p4u7jigr/The+Cube+Trail+1_2.exe
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