RMVXA [RSE]The fishing trip of Byleif (verse 27)

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I am currently working on a collection of narrative viking poetry based on the Hattatal. This has unfortunately made me not be very active on this website anymore but for the release something event I decided to make a small comeback with a game based on one of the verses. This game (if I may say so myself) marks a notable improvement in my gamemaking, focusing on puzzles and alternative paths instead of repetitive battles.

The fishing trip of Byleif
(Verse 27)

SECTION A: SYNOPSIS
  • The viking explorer Byleif the Blitzer has recently left the ancient ruins of Znurali. Desperete for provisions they land on a seemingly normal island that soon turns out to be quite...weird.
  • This game is based on my poetry collection which can be found here: https://atspela.blogspot.com/2019/04/the-fishing-trip-of-byleif-first-twenty.html
  • It is not necessary to read it (although it is only a couple of pages or so) as it a stand-alone episode in a larger adventure. All you really need to know to get going is that these vikings are out exploring in a Wind-Waker like archipealago.

IMAGES/SCREENSHOTS





DOWNLOAD LINK


SECTION B: CHARACTERS
  • Byleif

    A mighty viking explorer hoping to find an island with plenty of fish for his people to live in peace on.
  • Alex

    The magician and skald of Byleif's court. Married to Adva.
  • Adva

    The best warrior and tracker of the group. Married to Alex.
  • Kale

    The ship chef in top shape.
  • Wayland

    A smith that travels with the group.
  • Tymor

    Byleif's brother and a real rascal. What is he doing on the island?
  • Weiron

    The ghost of a dwarf that lived on the island long ago.
  • The horror of the island

    The one behind everything strange going on.

SECTION C: STORYLINE/PLOT
  • After exploring the fabled ruins of the island Znurali, Byleif and his crew are in dire needs of provisions. Finding an island they find themselves stuck on an island that seems more beautiful than reality itself. Will they be able to leave and continue their adventures?

SECTION D: SETTING AND/OR WORLD DEVELOPMENT
  • This game takes place before the main game I am currently working on (Alex and Adva). It is set in a comedic world based on norse mythology called Granngård.

SECTION E: Game Mechanics/Features:
  • Gameplay based on exploration and puzzles.
  • Fishing, archery and hunting minigames
  • Mode 7 effects
  • 1-2 hours of gameplay
  • Alternative paths for dungeons and puzzles
  • A heavily modified version of the Falcao Pearl ABS script
  • Platforming elements


Controls

Z interacts with objects
X Opens the menu
A Jumps
M opens the spell and item menu
Shift button runs

Credits

ABS script by Falcao Pearl
Jump script and fishing script by Galv
Stair movement script by FenixFyreX
Mode7 script by MGC

Byleif face by madhattermonster
Smith sprites by whtdragon
Tymor Face Connie Cartwright
Wolf sprite Minnow
Assistant Sprite by Themo
Vincent sprite by Personigo de la Cefo, Face sprite by Henrik Magnusson
Sewer tileset by nicnubill

Mint Bunny faceset made by Imperial-France edited by gmestanley
Sprite by Maiko's rabbits at FSM from Apprentice Geisha
(Kale)

Alex and Adva faces Made by capraqueen edits by Oozart, Sprite by Plueschkatze
Byleif and Tymor sprites by Plueschkatze
Wood and dungeon tileset by Nirwanda
Every other custom sprite, sound, etc by me

Music by Eric Matyas
 
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Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...
What I would give to actually get some feedback on my game...

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