Reedo, I have 1.7a for my game and I get an error when I command my actors to attack without a weapon equipped.
Script 'RSSBSACE' line 551: NoMethodError occurred.undefined method `icon_index' for nil:NilClassEdit: Is there a way I can make the "punch" animation go further? I use it for my "orb" weapons and I would like for it to seem like the orb flies very far before coming back.
Edit 2: Is it possible to not stagger the members of my party? I would rather have them look like:
X....X....X....XInstead of staggered. Thanks!
Good catch on the bug, thank you. Version 1.7b has been posted with this fix for this. There are now two more options to specify the icon to use when there is no weapon equipped as well as the style of the icon motion.
I'll see about adding more options to modify the punch distance. The problem is that you don't have much time before the action is over (especially if using YEA which speeds up some of the battle process). So if you try to go too far, you may not come back.
I'll also see about adding options for the actor layout. I was initially just trying to cut down on the number of options, but I can add those back in easily enough I suppose.
For now, you can go to line 458 & 459:
gc.reedo_action_sprite.x += (gc.reedo_action_sprite_increment * 0.4)
And change the 0.4 to a higher number (0.5 or 0.6) to make the icon go faster. Then go to the next line:
gc.reedo_action_sprite_increment *= -1 if (gc.reedo_action_sprite.x < gc.reedo_shadow_sprite.x - 32) || (gc.reedo_action_sprite.x > gc.reedo_shadow_sprite.x)
And change the gc.reedo_shadow_sprite.x - 32 to a number bigger than 32, like 48. That will make the icon go further.
As for the actor layout, first change the ACTOR_START_LEFT at the top of the options to something like 12. Then go to line 315:
left += REEDO_SBS::ACTOR_STAGGER_HORZ if i % 2 == 0
And change it to:
left += REEDO_SBS::ACTOR_STAGGER_HORZ * i
That should give you roughly the layout you're looking for.