OceansDream

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Cast Ashore
Game_20180310_142826.png

SYNOPSIS
This is Cast Ashore, an RPG about a Pirate captain and her sister who were attacked by the Imperial fleet trying to escape from robbing a decoy ship. Now they must take on sidequests, thefts and odd jobs to raise up the money to reclaim their ship, rebuild their crew, and get their revenge.

SCREENSHOTS
Game_20180310_152306.png

Game_20180310_143037.png

TownMap.png

MenuSys.png

Screen1.png

CHARACTERS
  • Martine - A Pirate captain who is down on her luck and holds a grudge for losing her ship.
  • Delphine - Martine's sister. She is a Mage and Seer who tries to provide advice and readings for her sister, who doesn't always listen to her.

67be101a8d.png

Martine, drawn by Makio kuta! ^​

DOWNLOAD LINK
 
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NPX

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Wow, you're still making games? I remember Paradise Blue from back when Gaming World was going strong.

Although I'm not a fan of the 8-bit aesthetic, I have to say that this does look rather good. Do the larger sprites cause collision problems?
 

OceansDream

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Hi!

I haven't personally experienced that problem with collisions but I tried to keep everything triple scaled and not go too complex on overlapping tiles?

Yeah I'm still working on games, I have a remake of Paradise Blue in the works as well! I just thought the 8 bit aesthetics here in Cast Ashore were fun to work with but I'll try different styles for other games.
 

NPX

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It's only a problem when the player tries to interact with NPCs and the scaled-up characters over-lap. You can work around it, as I'm sure you know, and I do like the proportions that you've gone with. It reminds me of the old RM2K aesthetic, which I'm a big fan of -- it's nice to see games that aren't afraid to honour their roots.
 

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