RMVXA [RSW] Sacred Earth - Desire

MirageV

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SECTION A: SYNOPSIS
How does one answer the question; 'What is it that I want?'.
For one young man, the time to find that answer has come.
Sacred Earth: Desire is a sequel to Sacred Earth: Promise. It is a visual novel that adopts certain aspects of RPGs seeking to throw off contemporary shackles of constraint given by the genre's predecessors. With useless fluff done away with, Sacred Earth: Memory seeks to provide an entertaining experience without the frustration present from standard RPG conventions.

Join Gunnar and Veili as they come into their own as Vanguards, and contend with the aftermath of the Icefall Incident, as well as take one step closer to the truth. But what is the truth exactly? Is it the true origins of this world? Or is it the unrevealed history of the souls who conspire to bring about change in this world? Unwitting souls are about to find out, for better or for worse.

Key Features

- An Active Animated Battle System utilizing combos, unique skills, and speedy resource management to find victory.
- A customizeable equipment system to allow the player to decide how they want their characters statted. Focus on magic? Speed? Attack?
- A visual novel setup in which expressive characters react their surroundings and the people around them.
- A fair bit of custom graphics. That counts as a feature, right? Okay.



IMAGES/SCREENSHOTS
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DOWNLOAD LINK
Demo Download - 120 MBs
Notes:
- There's no tutorial, sorry! I made this in three weeks for the RPG Maker Birthday Bash. I'll be working on that after.
- There may be bugs. Feel free to let me know.
 
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Sneak peak of my upcoming update! Who's holding her, you may ask? Find out tonight!
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Finished another GUI! Turn indicator wasn't made by me.

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Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.

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