[RTP Edit] Character Punch Sprite Sheet

AFletch88

Veteran
Veteran
Joined
Jul 1, 2017
Messages
38
Reaction score
2
First Language
English
Primarily Uses
RMMV
Not sure if there is one already, but I'd like a basic thrust animation for the character sprites, I've tried my hand at it and am having no luck. I plan to edit the clothes manually so I just need a blank character. In terms of how I want it to look, pretty much the SV_Actor version, but maybe a bit more flair? I don't know. Anything would be great! Thanks for your time!
 

Skunk

Melody Master
Veteran
Joined
Mar 2, 2013
Messages
1,081
Reaction score
420
First Language
English/Slavic
Primarily Uses
RMMV
If you unequip the actor, the default attack is a punch/jab
 

AFletch88

Veteran
Veteran
Joined
Jul 1, 2017
Messages
38
Reaction score
2
First Language
English
Primarily Uses
RMMV
If you unequip the actor, the default attack is a punch/jab
For the character sheet? Or are you talking SV because i know that SV has that animation. I just don't seem to see it for characters, im using the QABS so im trying to define animations with the qsprite editor
 

AFletch88

Veteran
Veteran
Joined
Jul 1, 2017
Messages
38
Reaction score
2
First Language
English
Primarily Uses
RMMV
Bump.

If it helps, I only need it for left and right.
 

Latest Threads

Latest Posts

Latest Profile Posts

I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

Forum statistics

Threads
118,562
Messages
1,116,959
Members
155,604
Latest member
Freedom1987
Top