RTP Edit: Realistic World Map Tiles

Evan G.

Veteran
Veteran
Joined
Mar 17, 2012
Messages
207
Reaction score
35
First Language
English
Primarily Uses
"Farewell, Boxland"







I was a little disappointed with Ace's lack of non-boxy world map tiles, so I made my own. It's just an RTP edit and it probably should've been included in Ace from the start, so you don't need to credit me for using it.




The three files are:




(A1 Round Redo) - Edited water. Replace (Animation) with it in your Field tileset.




(A2 Round Redo) - Edited land. Replace (Ground) with it in your Field tileset.




(Round Straight Sections) - Layer 2 parts for smoothing out your land. Use these as page C, D, or E in your Field tileset.




The files are attached at the bottom of the post. All three are necessary to achieve the full effect of the tileset.




Known Issues




*Some island tiles (molten rock, crater, beige stone) aren't complete yet, but they should be easy to do. Desert is just missing smoothing tiles.*




*The mini-island tiles have a small piece of their shore embedded in the land tiles. This can be fixed by placing the adjacent grass tiles over them.*




*You can't combine different land types yet. I plan to fix this eventually.*


A1 Round Redo.png

A2 Round Redo.png

Round Straight Sections.png
 
Last edited by a moderator:

Strawberrycat24

Yummy Kitty
Member
Joined
Mar 16, 2012
Messages
224
Reaction score
31
First Language
English
Primarily Uses
These are really good I especially like the effect they have on mapping. reminds me of the tales of series games...very smooth.
 

amerk

Veteran
Veteran
Joined
Mar 13, 2012
Messages
1,433
Reaction score
495
First Language
English
Primarily Uses
Excellent job there, lemon, and I agree that this is something that should have been done in Ace. This will definitely come in hand in making a better style of world maps.
 

arcana23

Villager
Member
Joined
Mar 13, 2012
Messages
74
Reaction score
6
First Language
English
Primarily Uses
Thank you! I will use them! :lol:
 

Shin

Veteran
Veteran
Joined
Mar 18, 2012
Messages
60
Reaction score
10
Hmmm... I don't know... I kind like the squarish look of the RTP.

But the thing with what you did it there is that A1 is animated, but A2 is not. By putting round tiles of land on the A2, you had to complete its conners with water but a unanimated one.

IMO, this makes the set look weird when combined on a map. The result being that most of the water is animated but the conners around the land is not...

I tried something like that on VX (not Ace), but for a better result I had to put the tiles of land with animated corners on A1. It worked, but I used up most of the A1 and on VX you had to be careful with tile space usage, so I droped the idea.

There is a game on rpgmakervx.net that used some similar idea, it's Adela Isra by StormriderAngel.
 
Last edited by a moderator:

usiel

Warper
Member
Joined
Apr 5, 2012
Messages
1
Reaction score
0
First Language
English
Primarily Uses
These are very beautiful so far. I hope the rest gets completed. I'll definately book mark this on the updates.
 

Zio

Weekend Warrior
Member
Joined
May 19, 2012
Messages
24
Reaction score
3
First Language
English
Primarily Uses
Nice work,

May I ask you or anyone in this post a simple question on creating world map tiles? on your A1 tile set for the world map, what are the sizes for the different objects? guess what I am asking is to create an A1 tile set do the objects need to be any particular size? Or maybe someone can point me towards a tutorial on creating your own stuff?

Thanks :)
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,070
Reaction score
13,690
First Language
English
Primarily Uses
RMMV
Yes, they need to be a particular size. Look in the help file - it's all written out very clearly there, including how the different tiles behave when you use them and mix them together.

Specifically, in the Contents, go to RPG Maker VX Ace, Reference Material, Resource Standards, and then Tilesets.
 
Last edited by a moderator:

Zio

Weekend Warrior
Member
Joined
May 19, 2012
Messages
24
Reaction score
3
First Language
English
Primarily Uses
Yes, they need to be a particular size. Look in the help file - it's all written out very clearly there, including how the different tiles behave when you use them and mix them together.

Specifically, in the Contents, go to RPG Maker VX Ace, Reference Material, Resource Standards, and then Tilesets.
Thanks for the information Shaz but I am using Rpg maker VX, and when you say contents do you mean the game folder or on the website? because the website information I did not find very helpful.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,070
Reaction score
13,690
First Language
English
Primarily Uses
RMMV
:) Read my post again, which you quoted. I said "look in the help file ... specifically, in the Contents ...". Ace and VX have similar contents in the help file, so follow the same navigation.

(However, next time you have a specific question, you should open your own thread, and make it clear that you're using VX rather than Ace, because sometimes the answer will be different)
 
Last edited by a moderator:

dread

Warper
Member
Joined
May 31, 2012
Messages
2
Reaction score
0
First Language
Engrish
Primarily Uses
i personally am having an issue with this tile set. a "read me" or tutorial on how to use the tiles to create various effects would be appreciated for any future questions that may arise such as curving the land and making it flat as desired. again this is just an issue im having i dont know if anyone else is so feel free to bash me point out obvious fixes etc. i dont mind it
 

Evan G.

Veteran
Veteran
Joined
Mar 17, 2012
Messages
207
Reaction score
35
First Language
English
Primarily Uses
i personally am having an issue with this tile set. a "read me" or tutorial on how to use the tiles to create various effects would be appreciated for any future questions that may arise such as curving the land and making it flat as desired. again this is just an issue im having i dont know if anyone else is so feel free to bash me point out obvious fixes etc. i dont mind it
Your Tileset configuration should look like this:



Also, you have to download all three of the files in the header post.
 

dread

Warper
Member
Joined
May 31, 2012
Messages
2
Reaction score
0
First Language
Engrish
Primarily Uses
i have all three sets and i have set up a different tile set my issue is curving the land as needed and placing the mountains and trees and so on on top of the land. when i try to do that the land disappears or is cut up instead of running along smoothly.

Nevermind, figured it out.
 
Last edited by a moderator:

Joporai124

Son of Ifrit
Veteran
Joined
Jun 27, 2012
Messages
117
Reaction score
6
First Language
English
Primarily Uses
looking good dude might use them.
 

LionHeart48

Novam Vitam
Veteran
Joined
Nov 2, 2012
Messages
390
Reaction score
17
First Language
English
Primarily Uses
I didn't like the blocky feeling either. Im glad you edited them Evan.
 

Akiyama Midori

Currently working on final Last Bloodline - Demo 3
Member
Joined
Oct 16, 2012
Messages
6
Reaction score
0
Primarily Uses
Oh God! How beautiful!!

After apply this to my in progress game (For the Demo 2) all are mess up! But I fix them all and now, it's looks better and less square.

This is what I wanted!

-REMOVED-
 
Last edited by a moderator:

hyde9318

RMC Coordinator
Veteran
Joined
Apr 1, 2012
Messages
2,593
Reaction score
680
First Language
English
Primarily Uses
RMMV
Uhmm? What? One single post and you post your game's demo... in a resource thread?
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,287
Reaction score
8,868
First Language
English
Primarily Uses
RMMZ
@Akiyama Midori

If you want to shill your game, make a project thread
 

B.Ultimus

Drinker of Coffee
Veteran
Joined
Aug 17, 2012
Messages
983
Reaction score
288
First Language
English
Primarily Uses
Amazing in the never ending conquest to try and make maps in RMVX/Ace not look blocky! I love to see if you are able to apply this technique with other automap tiles. Great work! :)
 

Healey1991

Warper
Member
Joined
Jan 17, 2013
Messages
1
Reaction score
0
First Language
English
Primarily Uses
This is so good! I almost forsake the World Map in my game because of the boxy-ness of the original, lol
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

SF_Monster3,4 added!


My only regret is the portal mirror effect is too subtle to show up in these GIFs. It probably just needs more sparkles. :LZSwink:
Microsoft: Hey, let's waste money advertising the Xbox Series X when nobody has any in stock, we don't seem to be making more, we aren't taking preorders and you can't get on a waiting list. BEST. IDEA. EVER.
So I'm practicing ITC with a spirit box, and decide to try to contact my deceased soulmate. It actually gave me multiple identifiers. Me, still a bit skeptical, asked aloud "Fine but does he still love me?" and the box spoke and printed the word "Forever" at the same time. Been a mess of tears since. :kaocry:
Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.

Forum statistics

Threads
105,641
Messages
1,015,214
Members
137,312
Latest member
Summer_L7
Top