RTP is not that bad! And don't let anyone tell you otherwise.

Amysaurus

Crouching Artist, Hidden Dino
Veteran
Joined
Aug 31, 2013
Messages
2,654
Reaction score
3,904
First Language
English
Primarily Uses
Other
Looking at your signature, you at least like the RTP style. :p

That is another thing with RTP though... There is so much available that fits its style, while if you buy the pop!horror sets or the timefantasy sets, then there isn't much community made assets you can just add to it.

Sure! The RTP was a great learning tool for teaching me how to make sprites and tiles - those sprites in my signature were a result of me practicing that style!

If it wasn't for practicing with default assets, I wouldn't have gotten the confidence to branch out and come up with my own styles. I think the same can be said for plenty of artists here.

That sums up how I see the RTP, really. They're a tool you can use until you're ready to try something new.
 

Bernkastelwitch

Veteran
Veteran
Joined
Jul 1, 2013
Messages
163
Reaction score
153
First Language
English
Primarily Uses
RMMZ
I do feel like the constant RTP bashing is a way to turn people off from using RPG Maker, especially those who can't afford new assets. It can get very discouraging for people when you see people claim that they need to commission or draw new tilesets and whatnot and replace the RTP before actually making the game which is a terrible idea IMO, especially since directions in games change all the time.

I don't consider them bad at all. If you do want to replace the RTP, go ahead. But IMO it shouldn't be the very first thing you do otherwise you'll either be commissioning more and more or you'll have a lot of unused assets. That'd be the last thing to do.

It works well for what it does and it's something that people shouldn't be turned off of, even if it's only for placeholders.
 

Willibab

The Lord of Whackery
Veteran
Joined
Jun 22, 2017
Messages
539
Reaction score
1,359
First Language
Norwegian
Primarily Uses
RMMZ
I do feel like the constant RTP bashing is a way to turn people off from using RPG Maker, especially those who can't afford new assets. It can get very discouraging for people when you see people claim that they need to commission or draw new tilesets and whatnot and replace the RTP before actually making the game which is a terrible idea IMO, especially since directions in games change all the time.

I don't consider them bad at all. If you do want to replace the RTP, go ahead. But IMO it shouldn't be the very first thing you do otherwise you'll either be commissioning more and more or you'll have a lot of unused assets. That'd be the last thing to do.

It works well for what it does and it's something that people shouldn't be turned off of, even if it's only for placeholders.

It might, a ton of things might discourage a newbie. Some are prolly discouraged by the chibi/anime style too and would otherwise be using the program if it was another style.

I keep seeing people here saying that the RTP is being bashed and hated but all I've seen are people saying they personally don't like it or that you should put your own flare on it to stand out (Good advice for any art that is being used by many). In other words, pretty mild stuff :p

It might discourage some but imaging how discouraged they will be when they finish their game and no one even tries it because it looks like a 100+ other games available.
 

DrBuni

Veteran
Veteran
Joined
Dec 27, 2020
Messages
170
Reaction score
109
First Language
.
Primarily Uses
RMMV
Vampire Survivors is proof you can make a game that sells well while using what is called "asset flip", so a good, successful (sales-wise), RPG Maker-made game that uses RTP is not an impossibility. However, if your goal is to sell your game, you are swimming against the tides if you don't have unique art. Games are a visual medium, after all. There are thousand of games being released each year, not to mention cartoons, anime, films, YouTube content, comic books/manga, etc. You are asking people to dedicate their limited life time to your project, the least you can do - again, when making a commercial project - is give a ****.

Honestly, not everyone wants to learn art to make unique art for their game. I was willing to, and I love that I can make my game world feel the way I want to (and my abilities allow me to). But at least learn enough that you can edit the sprites. The overworld and side view sprites are actually kinda cute! It is just the tilesets and artwork that look horrendously bland. Making good games isn't easy.

It is tiring and frustrating, but also rewarding. That is, if you want to sell them, or at least if you want people to feel like they can't help but play your free game. You need to give player value, and a beautiful game is value. Just to clarify, even a game like Helen's Mysterious Castle is beautiful. It is pixel art, it is chibi anime art, but it has some sense of personality.

Ribby doesn't have AAA levels of artwork, but it has a lot of charm:


Same goes for She Dreams Elsewhere:


Etc etc. I have lots to talk about this matter.
 

JohnDoeNews

Steam mod (MV/MZ)
Veteran
Joined
Apr 25, 2017
Messages
1,002
Reaction score
798
First Language
Dutch
Primarily Uses
RMMV
I don't get it... You say those games have charm, but how can you know? They are not out yet and don't have a demo out either.
 

Iron_Brew

Veteran
Veteran
Joined
Nov 19, 2021
Messages
370
Reaction score
1,089
First Language
English
Primarily Uses
RMMV
Fact is, outside the (relatively miniscule) RM community most people don't know what the RTP is. Unless you're releasing games exclusively within this community I don't think anyone's gonna hold it against you.

Only risk is that a lot of the more *ahem* popular RM games end up being porn games which make heavy use of the RTP, so if you create a game with the RTP and release it to general audiences and people do recognise the graphics, chances are it's gonna draw a less-than-favourable comparison.

Personally, I made a hell of a lot of content for my game, then was like "I should make the artstyle more cohesive" so replaced the entire RTP by hand. It was a colossal undertaking, but I do think the results speak for themselves.

Regardless, if you wanna use the RTP, more power to you. All I'd ask is that you don't assume people who want to make their own graphics are looking down on you for not cultivating that particular skillset or prioritising that aspect of your game.
 

Latest Threads

Latest Posts

Latest Profile Posts

Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
ScreenShot_6_28_2022_3_2_40.png

There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!

Forum statistics

Threads
123,154
Messages
1,154,453
Members
161,503
Latest member
Asinthew
Top