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I'm not sure where to post this, so I apologise to the mods if this isn't the right place.
This is my first year with RPG Maker, and my first experience observing a contest as major as the IGMC. My question is, does anyone think a game made with mostly RTP assets can win against a dev who uses custom resources? For example, hand drawn busts, completely unique battle systems etc.
I've been visiting game threads and it's obvious that the games using custom assets will get the majority of the community attention (and probably popular vote). This will also likely win points in the 'presentation' criteria for the judges.
Thanks to Indrah and other members, I also know simple edits of the RTP can make for beautiful maps too. I'm one of those who likes the RTP assets. But is it enough to distinguish yourself from the competition? The way I see it, a game made with mostly RTP assets, even edited, can only win if they have astounding gameplay and fun factor (the other criteria).
Anyone know of any such games winning these contests? Just wondering.
This is my first year with RPG Maker, and my first experience observing a contest as major as the IGMC. My question is, does anyone think a game made with mostly RTP assets can win against a dev who uses custom resources? For example, hand drawn busts, completely unique battle systems etc.
I've been visiting game threads and it's obvious that the games using custom assets will get the majority of the community attention (and probably popular vote). This will also likely win points in the 'presentation' criteria for the judges.
Thanks to Indrah and other members, I also know simple edits of the RTP can make for beautiful maps too. I'm one of those who likes the RTP assets. But is it enough to distinguish yourself from the competition? The way I see it, a game made with mostly RTP assets, even edited, can only win if they have astounding gameplay and fun factor (the other criteria).
Anyone know of any such games winning these contests? Just wondering.


