RTP is a short, fast-paced RPG, with a heavy focus on battle encounters that forces players to think about their every move.
Recruit two Heroes at the start of the game that will help you beat the big, bad monsters! With nine different, playable classes, all with their own unique skill sets and specialties, multiple playthroughs are encouraged!
Battle against the forces of evil that invaded your hometown! But don't get over confident, as even the weakest of enemies are able to take big chunks of your life if you aren't careful! Use your skills wisely and manage your resources correctly, and you shall emerge victorious!
Random Hero selection and starting location at the beginning of every new game allow you, the player, to create your own story! No pesky dialogue boxes or long, drawn out cutscenes to slow you down!
Defeat the evil monsters, and ultimately, their all-powerful overlord to win the game and rescue the people! However, beating just the big boss is not the final challenge of the game! Can you achieve the fabled 11 star score at the end of the game by completing all the achievements in a single run!?
DOWNLOAD for WINDOWS
https://rpgmaker.net/games/9277/downloads/8581/
Current version: v3.01 (2018, March, 17)
DOWNLOAD for Mac OS X
https://rpgmaker.net/games/9277/downloads/8601/
Current version: v3.01 (2018, March, 17)
DOWNLOAD for ANDROID
https://rpgmaker.net/games/9277/downloads/9290/
Current version: v3.01 (2018, March, 17)
PRO-TIPS FOR BEATING THE GAME:
FEATURES
CLASSES:
SCREENSHOTS
NOTESI first started working on this game when RPG Maker MV released. The goal was to create a short RPG, entirely made with RTP assets (hence the game title). In the end, I did made a few minor custom graphics, but 99% of the game consist of RTP art and sound. I've also included a fair number of plugins for better playability and quality-of-life improvements that the vanilla editor couldn't provide. Another aim with this project was to create a game completely devoid of any dialogue, as I wanted the story to tell itself through gameplay and player imagination. It's just one of those things I've always admired of games that managed to achieve such a thing, and so, I wanted to try my hand at making one such game, myself.
Recruit two Heroes at the start of the game that will help you beat the big, bad monsters! With nine different, playable classes, all with their own unique skill sets and specialties, multiple playthroughs are encouraged!
Battle against the forces of evil that invaded your hometown! But don't get over confident, as even the weakest of enemies are able to take big chunks of your life if you aren't careful! Use your skills wisely and manage your resources correctly, and you shall emerge victorious!
Random Hero selection and starting location at the beginning of every new game allow you, the player, to create your own story! No pesky dialogue boxes or long, drawn out cutscenes to slow you down!
Defeat the evil monsters, and ultimately, their all-powerful overlord to win the game and rescue the people! However, beating just the big boss is not the final challenge of the game! Can you achieve the fabled 11 star score at the end of the game by completing all the achievements in a single run!?
DOWNLOAD for WINDOWS
https://rpgmaker.net/games/9277/downloads/8581/
Current version: v3.01 (2018, March, 17)
DOWNLOAD for Mac OS X
https://rpgmaker.net/games/9277/downloads/8601/
Current version: v3.01 (2018, March, 17)
DOWNLOAD for ANDROID
https://rpgmaker.net/games/9277/downloads/9290/
Current version: v3.01 (2018, March, 17)
- Avoid a premature death by reading your Skills!
- Unlocked upgrades show up as passive Skills!
- Each Hero has a skill that turns into another Skill upon usage - Don't miss out!
- Got lost in town? Chase after those ghosts running from the town square!
- Level up on each encounter, or choose to not fight at all - The choice is yours!
There are no bad Heroes, only bad players!
FEATURES
- A short RPG that can be finished within 30 minutes.
- 9 different playable Heroes.
- Semi-randomised starting locations and maps.
- Fast-paced, challenging turn-based combat.
- A built-in achievement and scoring system.
- 4 different final bosses.
CLASSES:
Warrior: The Warrior is a simple and beginner's-friendly Hero to play as. His playstyle largely revolves around drawing the attention of the enemies and reducing most of the incoming damage.
Ranger: The Ranger excels in hindering the enemy from doing large amounts of damage. But if needed, he can dish out large amounts of damage against big groups of enemies.
Mage: The Mage makes for an excellent support fighter, thanks to her ability to grant MP to every Hero in the party. She's also great at dealing damage, whether that be single-targeted or hitting every enemy on the field.
Paladin: The Paladin isn't afraid to take damage, instead, it fuels her own skill, allowing her to strike back at all enemies with part of the damage she has taken during a fight. When not taking damage, the Paladin can also shield herself and her allies from getting hurt!
Alchemist: The Alchemist is all about using crazy potions and likes to experiment with all sorts of things. But don't let the random nature of his skills fool you. The Alchemist has plenty of tools at his disposal to make himself a valuable ally at your side!
Cleric: The Cleric does what you'd expect her to do. But on top of healing her allies, she can also prevent her enemies from powering up, making her an outstanding support fighter.
Berserker: The Berserker likes to hit things hard, and so that's what he does best. Simply power him up at the start of a fight, and watch him proceed to slaughter his enemies with ease.
Assassin: The Assassin feels most at home in the shadows, where he's less likely to take hits from monsters. He also likes to wait for the best moment to strike, such as when an enemy is already bleeding, or when they lower their guard when charging an attack.
Warlock: The Warlock can summon a Minion at his side, giving you a 2 for the price of 1 kind of deal. While the Warlock can steal his enemy's fury to use for himself, his minion can power up itself and either assist in battle or return to dust and restore the Warlock in dire situations.
Ranger: The Ranger excels in hindering the enemy from doing large amounts of damage. But if needed, he can dish out large amounts of damage against big groups of enemies.
Mage: The Mage makes for an excellent support fighter, thanks to her ability to grant MP to every Hero in the party. She's also great at dealing damage, whether that be single-targeted or hitting every enemy on the field.
Paladin: The Paladin isn't afraid to take damage, instead, it fuels her own skill, allowing her to strike back at all enemies with part of the damage she has taken during a fight. When not taking damage, the Paladin can also shield herself and her allies from getting hurt!
Alchemist: The Alchemist is all about using crazy potions and likes to experiment with all sorts of things. But don't let the random nature of his skills fool you. The Alchemist has plenty of tools at his disposal to make himself a valuable ally at your side!
Cleric: The Cleric does what you'd expect her to do. But on top of healing her allies, she can also prevent her enemies from powering up, making her an outstanding support fighter.
Berserker: The Berserker likes to hit things hard, and so that's what he does best. Simply power him up at the start of a fight, and watch him proceed to slaughter his enemies with ease.
Assassin: The Assassin feels most at home in the shadows, where he's less likely to take hits from monsters. He also likes to wait for the best moment to strike, such as when an enemy is already bleeding, or when they lower their guard when charging an attack.
Warlock: The Warlock can summon a Minion at his side, giving you a 2 for the price of 1 kind of deal. While the Warlock can steal his enemy's fury to use for himself, his minion can power up itself and either assist in battle or return to dust and restore the Warlock in dire situations.
SCREENSHOTS
NOTES
VERSION HISTORY
V3.0 (2018, March, 16)
V2.3 (2017, March, 17)
V2.1 (2017, February, 20)
V2.0 (2016, December, 31)
V1.9 (2016, November, 18)
V1.8 (2016, November, 12)
V1.7 (2016, November, 10)
V1.6 (2016, November, 7)
V1.5 (2016, October, 26)
V1.4 (2016, October, 23)
V1.3 (2016, October, 16)
V1.2 (2016, October, 15)
V1.1 (2016, October, 12)
V1.0 (2016, October, 10)
PASSIVE SKILLS & ACHIEVEMENTS
-Added passive skills. Each class has 3 unique passive skills that have a chance to get unlocked at 3 different points throughout the game. A character can unlock a unique passive skill by completing their class achievement.
-The class achievement for Warrior now requires the Warrior to endure 50+ HP worth of damage while under the effect of Taunt (damage counter is carried over from battle to battle, but is reset upon death).
-The class achievement for Ranger now requires the Ranger to strike 6+ foes using Nature Force (strike counter is carried over from battle to battle).
-Lowered the requirement for the class achievement for Paladin. (Now requires the Paladin to accumulate 25+ damage while under the effect of Martyr, down from 30+ times.)
-Lowered the requirement for the class achievement for Alchemist. (Now requires the Alchemist to cast Mad Science 6+ times, down from 10+ times.)
-Mage and Asssassin now get a count towards their respective achievements when a charging foe is defeated with their skills (Charge Shock with Mage, Backstab with Assassin).
-Changed the wording on some achievements for more clarity, and fixed a typo.
-Added an option to auto-skip passive skill unlock cutscenes in the options menu.
-Added an option to play the game in classic mode (disables passive skill unlocks) in the options menu.
COMBAT
-Adjusted the stats on most enemies and bosses.
-The duration of Charm state has been reduced to 2 turns, down from 3 turns.
-Removed the MP gauge for Minion.
-Lowered the chance for forest monsters to inflict Stun upon a hero.
-Replaced the text boxes with images for finding and using the Sharp Stone to break the prison door cell.
BOSSES
-Glaiviel, Lord of Evil will now break Seal Enrage when he enters Enraged mode.
-Updated Glaiviel, Lord of Evil's attack pattern.
-Aslas, King of Dragons will now break Seal Enrage when he enters Enraged mode.
-Updated Aslas, King of Dragons' attack pattern.
-Added an entrance animation for Engardien, Grace of Heavens.
-Engardien, Grace of Heavens now makes a sound when summoning an Elemental Blessing.
-Berserker will no longer stay affected by Dragon Fury's penalty after being resurrected during the Engardien, Grace of Heavens' boss battle.
MISCELLANEOUS
-Smart Glow is now smarter.
-Player glow will now correctly disappear while viewing the manual or the achievements window.
-The player character is no longer able to step away, right after beating a boss.
-The ghost kidnapping the girl in the town no longer runs away with her off-screen.
-Guards will now be busy holding the towns' gates instead of just standing there.
-Fixed a passibility issue on the town map.
-Teleportation events have been placed across the edges of all maps.
-Fixed a minor visual bug with the hanging rope on one of the evil lair maps.
MOBILE ONLY
-Customised the game icon graphic.
-Updated the options menu.
-Added a missing sound file that would result in an error upon challenging Glaiviel, Lord of Evil.
-Renamed the Elemental Blessings to prevent a lag issue during the Engardien, Grace of Heavens' boss battle:
*Earth Blessing is renamed to Terra.
*Ocean Blessing is renamed to Neptune.
*Sky Blessing is renamed to Saturn.
*Fire Blessing is renamed to Mars.
KNOWN ISSUES
-Options changed under title menu don't transfer over to a new game.
-Options reset to default when restarting the game.
-Added passive skills. Each class has 3 unique passive skills that have a chance to get unlocked at 3 different points throughout the game. A character can unlock a unique passive skill by completing their class achievement.
-The class achievement for Warrior now requires the Warrior to endure 50+ HP worth of damage while under the effect of Taunt (damage counter is carried over from battle to battle, but is reset upon death).
-The class achievement for Ranger now requires the Ranger to strike 6+ foes using Nature Force (strike counter is carried over from battle to battle).
-Lowered the requirement for the class achievement for Paladin. (Now requires the Paladin to accumulate 25+ damage while under the effect of Martyr, down from 30+ times.)
-Lowered the requirement for the class achievement for Alchemist. (Now requires the Alchemist to cast Mad Science 6+ times, down from 10+ times.)
-Mage and Asssassin now get a count towards their respective achievements when a charging foe is defeated with their skills (Charge Shock with Mage, Backstab with Assassin).
-Changed the wording on some achievements for more clarity, and fixed a typo.
-Added an option to auto-skip passive skill unlock cutscenes in the options menu.
-Added an option to play the game in classic mode (disables passive skill unlocks) in the options menu.
COMBAT
-Adjusted the stats on most enemies and bosses.
-The duration of Charm state has been reduced to 2 turns, down from 3 turns.
-Removed the MP gauge for Minion.
-Lowered the chance for forest monsters to inflict Stun upon a hero.
-Replaced the text boxes with images for finding and using the Sharp Stone to break the prison door cell.
BOSSES
-Glaiviel, Lord of Evil will now break Seal Enrage when he enters Enraged mode.
-Updated Glaiviel, Lord of Evil's attack pattern.
-Aslas, King of Dragons will now break Seal Enrage when he enters Enraged mode.
-Updated Aslas, King of Dragons' attack pattern.
-Added an entrance animation for Engardien, Grace of Heavens.
-Engardien, Grace of Heavens now makes a sound when summoning an Elemental Blessing.
-Berserker will no longer stay affected by Dragon Fury's penalty after being resurrected during the Engardien, Grace of Heavens' boss battle.
MISCELLANEOUS
-Smart Glow is now smarter.
-Player glow will now correctly disappear while viewing the manual or the achievements window.
-The player character is no longer able to step away, right after beating a boss.
-The ghost kidnapping the girl in the town no longer runs away with her off-screen.
-Guards will now be busy holding the towns' gates instead of just standing there.
-Fixed a passibility issue on the town map.
-Teleportation events have been placed across the edges of all maps.
-Fixed a minor visual bug with the hanging rope on one of the evil lair maps.
MOBILE ONLY
-Customised the game icon graphic.
-Updated the options menu.
-Added a missing sound file that would result in an error upon challenging Glaiviel, Lord of Evil.
-Renamed the Elemental Blessings to prevent a lag issue during the Engardien, Grace of Heavens' boss battle:
*Earth Blessing is renamed to Terra.
*Ocean Blessing is renamed to Neptune.
*Sky Blessing is renamed to Saturn.
*Fire Blessing is renamed to Mars.
KNOWN ISSUES
-Options changed under title menu don't transfer over to a new game.
-Options reset to default when restarting the game.
V2.3 (2017, March, 17)
-Smart Glow is now smarter.
-The ghost kidnapping the girl in the town no longer runs away off-screen.
-Guards will now be busy holding the towns' gates instead of just standing there.
-Fixed a passibility issue on the town map.
-The ghost kidnapping the girl in the town no longer runs away off-screen.
-Guards will now be busy holding the towns' gates instead of just standing there.
-Fixed a passibility issue on the town map.
V2.2 (2017, February, 28)
-The Manual and Achievements graphic no longer stay on the screen when interacting with an object on the field while it's up.
-The Manual graphic no longer stays on the screen in combat after cancelling it.
-The Manual graphic no longer keeps the player from moving after combat if it had been used.
-Fixed the bed graphics. The player character will now properly rest their head on the pillow instead of hiding underneath it.
-The Manual graphic no longer stays on the screen in combat after cancelling it.
-The Manual graphic no longer keeps the player from moving after combat if it had been used.
-Fixed the bed graphics. The player character will now properly rest their head on the pillow instead of hiding underneath it.
V2.1 (2017, February, 20)
-The Manual can now be accessed during the player's turn in combat.
-Succubus's Immunity status is now displayed with the icon for Immortality, for clarity.
-Updated credits.
-Succubus's Immunity status is now displayed with the icon for Immortality, for clarity.
-Updated credits.
V2.0 (2016, December, 31)
-Updated the game to be compatible with RPG Maker MV v1.3.4.
-The game will no longer show a pop-up message when resetting the game.
-Player glow is now hidden while the Manual or Achievements window is opened.
-The game will no longer show a pop-up message when resetting the game.
-Player glow is now hidden while the Manual or Achievements window is opened.
V1.9 (2016, November, 18)
-The player character can now enter beds.
-The player character and other visual events will no longer disappear when the battle encounter animation plays.
-A soft glow will be displayed around the character, during nighttime. This can be turned off under Options.
-(v1.9.1) The glow effect can now be set to never show, only be showed during nighttime, or to always show.
-(v1.9.2) Automatic dash is now always enabled. To walk, hold the Shift key. Removed the Dash option from the Options menu.
-(v1.9.2) Pressing F4 to toggle fullscreen on or off should now correctly update the Fullscreen option in the Options menu.
-(v1.9.2) Fixed a bug that would sometimes fail to remove the glow effect at the Congratulations screen.
-The options menu now has a help text for each option.
-Glaiviel should now, hopefully, no longer fail to lower its target's defences when striking with Burning Sword.
-Updated credits.
-The player character and other visual events will no longer disappear when the battle encounter animation plays.
-A soft glow will be displayed around the character, during nighttime. This can be turned off under Options.
-(v1.9.1) The glow effect can now be set to never show, only be showed during nighttime, or to always show.
-(v1.9.2) Automatic dash is now always enabled. To walk, hold the Shift key. Removed the Dash option from the Options menu.
-(v1.9.2) Pressing F4 to toggle fullscreen on or off should now correctly update the Fullscreen option in the Options menu.
-(v1.9.2) Fixed a bug that would sometimes fail to remove the glow effect at the Congratulations screen.
-The options menu now has a help text for each option.
-Glaiviel should now, hopefully, no longer fail to lower its target's defences when striking with Burning Sword.
-Updated credits.
V1.8 (2016, November, 12)
-The party now restores 50% of their missing HP and MP upon entering the final boss room.
-Paladin's Martyr accumulated damage should now be calculated correctly when enemies attack more than once per turn.
-Warlock's Bloodbath is now slightly stronger.
-Updated a few of the character profile texts.
-The lightningstorm weather effect will now disappear upon entering the final boss room.
-Fixed a number of combat event call inconsistencies.
-Removed a rare chance of granting an extra life towards the Survival achievement.
-Removed a rare debug message.
-Paladin's Martyr accumulated damage should now be calculated correctly when enemies attack more than once per turn.
-Warlock's Bloodbath is now slightly stronger.
-Updated a few of the character profile texts.
-The lightningstorm weather effect will now disappear upon entering the final boss room.
-Fixed a number of combat event call inconsistencies.
-Removed a rare chance of granting an extra life towards the Survival achievement.
-Removed a rare debug message.
V1.7 (2016, November, 10)
-You can now press ESC during the credits to immediately return to the title screen.
-Fixed a bug that caused an error to appear when the party wiped, under certain circumstances.
-Fixed a bug that didn't count the achievement for Mage and Assassin.
-Fixed a bug that would sometimes delay the set locations for NPCs on the town square.
-Updated a number of skill descriptions for better clarity and consistency.
-Added coloured text for key numbers in skill descriptions.
-Added state icons in skill descriptions.
-Paladin's Retribution now also restores 3 MP to the user.
-Alchemist's Disorientation now makes the target only attack itself.
-Alchemist's Mad Science is now even madder!
-Cleric's Seal Enrage state will now be removed from the foe when Cleric dies in battle.
-Slightly lowered Glaiviel, Lord of Evil's stats.
-Fixed a bug that caused an error to appear when the party wiped, under certain circumstances.
-Fixed a bug that didn't count the achievement for Mage and Assassin.
-Fixed a bug that would sometimes delay the set locations for NPCs on the town square.
-Updated a number of skill descriptions for better clarity and consistency.
-Added coloured text for key numbers in skill descriptions.
-Added state icons in skill descriptions.
-Paladin's Retribution now also restores 3 MP to the user.
-Alchemist's Disorientation now makes the target only attack itself.
-Alchemist's Mad Science is now even madder!
-Cleric's Seal Enrage state will now be removed from the foe when Cleric dies in battle.
-Slightly lowered Glaiviel, Lord of Evil's stats.
V1.6 (2016, November, 7)
-The title screen menu no longer has a continue option.
-The title screen menu now has an exit game option.
-Added an option to the main menu to allow the player to return to the title screen.
-Completely disabled the Party Menu in combat.
-The "Level Up!" pop-up after beating a final boss is now set to appear after the explosions for a better effect.
-Updated the list of credits at the end of the game.
-The title screen menu now has an exit game option.
-Added an option to the main menu to allow the player to return to the title screen.
-Completely disabled the Party Menu in combat.
-The "Level Up!" pop-up after beating a final boss is now set to appear after the explosions for a better effect.
-Updated the list of credits at the end of the game.
V1.5 (2016, October, 26)
-Death (State) has its icon changed to the icon as shown in the game's manual.
-Slightly modified the lay-out of Glaiviel, Lord of Evil's map to fix a depth issue.
-Slightly raised the power of Geolem, Shatterer of Continents' skills.
-Geolem, Shatterer of Continents is no longer affected by Confusion after Awakening.
-Geolem, Shatterer of Continents has slightly stronger HP regeneration before Awakening.
-Geolem, Shatterer of Continents is now granted HP regeneration for 2 turns when reaching critical points.
(Geolem, Shatterer of Continents was a little too much of a sitting duck, without too many ways of defending itself. These changes should make him a little tougher to rush it down.)
-Slightly raised the power of Aslas, King of Dragons' skills.
-Slightly raised the defences of Aslas, King of Dragons.
-Aslas, King of Dragons now has a chance to perform one more action each turn.
-Aslas, King of Dragons, while under the effect of Hibernate, no longer has its defences lowered and is now immune to Poison, Bleed and Charm.
(The previous update had weakened Aslas, King of Dragons a little too much to my liking. Still playing with ideas on how to best balance out his ability to threaten the party without feeling too strong. Looking for feedback on this boss fight.)
Currently known issue: Game error upon party defeat under certain circumstances. Should not affect normal gameplay, other than skipping over the Game Over screen if it occurs.
-Slightly modified the lay-out of Glaiviel, Lord of Evil's map to fix a depth issue.
-Slightly raised the power of Geolem, Shatterer of Continents' skills.
-Geolem, Shatterer of Continents is no longer affected by Confusion after Awakening.
-Geolem, Shatterer of Continents has slightly stronger HP regeneration before Awakening.
-Geolem, Shatterer of Continents is now granted HP regeneration for 2 turns when reaching critical points.
(Geolem, Shatterer of Continents was a little too much of a sitting duck, without too many ways of defending itself. These changes should make him a little tougher to rush it down.)
-Slightly raised the power of Aslas, King of Dragons' skills.
-Slightly raised the defences of Aslas, King of Dragons.
-Aslas, King of Dragons now has a chance to perform one more action each turn.
-Aslas, King of Dragons, while under the effect of Hibernate, no longer has its defences lowered and is now immune to Poison, Bleed and Charm.
(The previous update had weakened Aslas, King of Dragons a little too much to my liking. Still playing with ideas on how to best balance out his ability to threaten the party without feeling too strong. Looking for feedback on this boss fight.)
Currently known issue: Game error upon party defeat under certain circumstances. Should not affect normal gameplay, other than skipping over the Game Over screen if it occurs.
V1.4 (2016, October, 23)
-Updated to work with RPG Maker MV v1.3.3.
-Fixed incorrect stats on a few of the monsters.
-A level up message will now pop-up after an enemy group is defeated.
-Slightly lowered the damage of Aslas, King of Dragons' Attack and Charged Breath.
-Aslas, King of Dragons is ordered to Hibernate again when falling below 50% HP for the first time.
-Aslas, King of Dragons can no longer damage Minion while it's under the effect of Immortal Bones.
-(Mac OS X only): The starter Hero will now be randomised correctly.
Currently known issue: Game error upon party defeat under certain circumstances. Should not affect gameplay, other than skipping over the Game Over screen if it occurs.
-Fixed incorrect stats on a few of the monsters.
-A level up message will now pop-up after an enemy group is defeated.
-Slightly lowered the damage of Aslas, King of Dragons' Attack and Charged Breath.
-Aslas, King of Dragons is ordered to Hibernate again when falling below 50% HP for the first time.
-Aslas, King of Dragons can no longer damage Minion while it's under the effect of Immortal Bones.
-(Mac OS X only): The starter Hero will now be randomised correctly.
Currently known issue: Game error upon party defeat under certain circumstances. Should not affect gameplay, other than skipping over the Game Over screen if it occurs.
V1.3 (2016, October, 16)
-Updated a few skill activation texts
-Paladin's Retribution skill description now correctly displays the damage accumulated in Vampire encounters.
-Glaiviel, Lord of Evil can no longer Enrage while under the effect of Cleric's Seal Enrage.
-Slightly increased Glaiviel, Lord of Evil's stats.
-Paladin's Retribution skill description now correctly displays the damage accumulated in Vampire encounters.
-Glaiviel, Lord of Evil can no longer Enrage while under the effect of Cleric's Seal Enrage.
-Slightly increased Glaiviel, Lord of Evil's stats.
V1.2 (2016, October, 15)
-Having the timer run out during a battle encounter no longer kicks the player out of the fight.
-Warrior is now able to counterattack Fairies.
Engardien, Grace of Heavens boss fight:
-Warrior is now able to counterattack Engardien, Grace of Heavens.
-Berserker no longer has his Power boost from Anger reset at the end of every turn.
-Screen no longer continues to flash after the fight is over.
-Warrior is now able to counterattack Fairies.
Engardien, Grace of Heavens boss fight:
-Warrior is now able to counterattack Engardien, Grace of Heavens.
-Berserker no longer has his Power boost from Anger reset at the end of every turn.
-Screen no longer continues to flash after the fight is over.
V1.1 (2016, October, 12)
-Attack (stat) is renamed to Power.
-Magic Attack (stat) is renamed to M.Power.
-Reworded several skills to be clearer and fit in the updated stat terms.
(I realised how confusing it was how Attack could refer to either the command or the stat, but with the changes, it should be easier to understand the difference between the two.)
-Ranger's Soothe now decreases an enemy's by 25% (changed from 33%).
-Ranger's Preparation, in addition to its original effect, now doubles the power of Attack.
(These changes should, hopefully, make Soothe less often the superior option, while still retaining some of its usefulness. Doubling the power of Ranger's Attack under the effects of Preparation should make it feel more worth it to make use of its effect, rather than simply keeping Preparation up as a back-up heal.)
-Berserker's Attack and Anger now restore 20% HP under the effect of Rampage (changed from 15%).
-Berserker's Rampage now takes away 10% HP per turn. (changed from 15%)
-Berserker's Blood Rain slightly has its damage increased.
(Berserker was always one of the tougher classes to play, but he might have been a little too tough, with not enough ways to make a comeback at low health, due to the drawback effect of Rampage. Lowering the drawback, and offering a way for Berserker to heal without immediately losing Rampage's effect again, should allow the Berserker to stay on the offensive more often.)
-Slightly lowered Engardien, Grace of Heaven's HP.
-Slightly decreased the initial heal done by Ocean's Blessing onto Engardien, Grace of Heavens, when spawned through the casting of Elemental Dominance.
(Engardien, Grace of Heavens's boss fight felt a little too drawn out, especially compared to the other boss fights. Slightly lowering her health and her regenerative boosts at certain points during the fight should help cut down the time to finish her off.)
-Added missing sound files.
(Damn you, RPG Maker. I asked you to only exclude files not used.)
-Magic Attack (stat) is renamed to M.Power.
-Reworded several skills to be clearer and fit in the updated stat terms.
(I realised how confusing it was how Attack could refer to either the command or the stat, but with the changes, it should be easier to understand the difference between the two.)
-Ranger's Soothe now decreases an enemy's by 25% (changed from 33%).
-Ranger's Preparation, in addition to its original effect, now doubles the power of Attack.
(These changes should, hopefully, make Soothe less often the superior option, while still retaining some of its usefulness. Doubling the power of Ranger's Attack under the effects of Preparation should make it feel more worth it to make use of its effect, rather than simply keeping Preparation up as a back-up heal.)
-Berserker's Attack and Anger now restore 20% HP under the effect of Rampage (changed from 15%).
-Berserker's Rampage now takes away 10% HP per turn. (changed from 15%)
-Berserker's Blood Rain slightly has its damage increased.
(Berserker was always one of the tougher classes to play, but he might have been a little too tough, with not enough ways to make a comeback at low health, due to the drawback effect of Rampage. Lowering the drawback, and offering a way for Berserker to heal without immediately losing Rampage's effect again, should allow the Berserker to stay on the offensive more often.)
-Slightly lowered Engardien, Grace of Heaven's HP.
-Slightly decreased the initial heal done by Ocean's Blessing onto Engardien, Grace of Heavens, when spawned through the casting of Elemental Dominance.
(Engardien, Grace of Heavens's boss fight felt a little too drawn out, especially compared to the other boss fights. Slightly lowering her health and her regenerative boosts at certain points during the fight should help cut down the time to finish her off.)
-Added missing sound files.
(Damn you, RPG Maker. I asked you to only exclude files not used.)
V1.0 (2016, October, 10)
-Original release.
(Yay!)
(Yay!)
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