eluukkanen

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The Last Treasure Chest They Will Ever Loot


Life is not easy for an NPC minding his own quiet family life. In a moment´s notice, raiding party of heroes can barge in to your home, pilfer and purloin your life-long savings and children´s collage-funds. Not even the most remote locales are safe from their indifferent wantonness and craven ways.

Should they knock on your door at night, what shall you do?


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  • Defend against hordes of Heroes with Tower-Defense style in Real-Time Strategy environment
  • Build Your Base and Manage Your Economy to shape your strategy to win
  • Ally with slimes, goblins and chickens to stop looting once and for all!

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  • A Story of an NPC who didn't start the fight, but makes sure to end it all
  • Around 50 minutes of Fun yet challenging Gameplay including first 2 levels and story cutscenes
  • Colorful and challenging sandbox real-time strategy where creativity in execution is rewarded
  • Catchy Custom Soundtrack by the Developer

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Development began in beginning of November solely for Indie Game Making Contest 2018 and under 1 month 1-hour of game demo has been made, using, mostly custom music and art assets. (see credits down below)


DOWNLOAD In HERE -> https://eluukkanen.itch.io/dontlootback


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If you enjoy the game, please help it get noticed by rating it! Go to a link below

https://itch.io/jam/igmc2018/rate/335721


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eluukkanen

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Love the concept!

Glad you like it mlogan!

Its still early in develoment, but more features are going to be part of it once more levels are added.
 

eluukkanen

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Don't Loot Back Soundtrack (songs so far) have been released! Have a listen and then test these songs out by playing the demo.

 

eluukkanen

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Personal Discussion Behind Don't Loot Back :kaoblush:

 

Starmage

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The idea is really cute! <3 ^_^ ANd I love the soundtrack! :D Looking forward to this!! ^^
 

eluukkanen

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Thank you or checking out this one, Starmage! Whatever happens in the competition, I will work to finish this game at some point next year! Cannot wait to show what is to come...
 

gstv87

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"Hm.... looks nice.... let's see what's u-- THREE HUNDRED MEGABYTES!??!?!?!? WHAT THE FFFFFF!!!!!!!!" *explodes*
 

eluukkanen

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"Hm.... looks nice.... let's see what's u-- THREE HUNDRED MEGABYTES!??!?!?!? WHAT THE FFFFFF!!!!!!!!" *explodes*

Yeah, I had to rush it to the competition and thats why it has all MV basic RTP in the current version. Will be fixed in the next one
 

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Challenging myself to make a game on the console versions of RMMV with alot of custom stuff, battle system is almost done, but holy heck is the interface and navigation so backwards on console ports. I've lost several hours of work because of design choices from that team!
If only RM had the capability to show whether a project has been edited, or not... like 99% of all other editors out there. That don't cost, too, or release new versions with very few features just to get the extra money... ugh, just too many basic features missing even after, what, two decades?
Surgically removing people's faces and grafting them on to other people is kind of fun.

(editing character art busts for my game)
I think sleep is like a foreign language to me.

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