Exactly that.Or is it solely because of the specification of the distance away?
Yes. When you initialize a viewport, you set its rect's parameters. The X and Y positions of the viewport are the X and Y positions of its rect. Simply change its rect's X and Y.Is there any way to change an already initialized viewport's X/Y position?
I can't seem to do this...
And since I can't see the default Viewport class, I can't even make a working method for this. >.>
When I try to specify an X or Y value for a viewport, it says that those methods are not defined (x= and y=). So, I tried to define them, but nothing I do works. -.-
Anyone knows how to do this?
module KURE
module ExEquip
#初期設定(変更しないこと)-----------------------------------------------------
EQUIP_SLOT_NAME = [] ; Vocab_Ex1 = []
#装備スロット表示名を設定(EQUIP_SLOT_NAME[iD] = "表示名"
#スロットID 0~4はシステムより予約されています
EQUIP_SLOT_NAME[5] = "Fate"
EQUIP_SLOT_NAME[6] = "スロット6"
#ステータス欄の表示設定-------------------------------------------------------
#ステータスの表示名
Vocab_Ex1[0] = "命中率" #命中率
Vocab_Ex1[1] = "回避率" #回避率
Vocab_Ex1[2] = "会心率" #会心率
end
end
You're welcome!Lmao, I was so distracted by searching for the X and Y properties in the help files, that I didn't notice the rect property.
Frustrated by it, I changed from sprite to an invisible window, so I managed to fix my issue in a different way (which actually made my job easier, because I could move it together with the other things on the same viewport effortlessly), but it is certainly good to know that it can be done!
Thanks for the info!
Hello! Try changing the z value in Sprite_Base. Search for "sprite.z".hey, I don't really know where to look at... is there any way to change the animations so that they are displayed above star passability?? best would be if I can turn it on or off with a script or something or changing the value directly... ^^"
thanks in advance
What do you mean by "alias some of the modules"? You can't use alias with a module. What are you trying to do? You could always keep a .txt or .rb with the original code in case you want to go back to the original settings.So like, help me out here. I use a few Japanese scripts in my project and prefer not to "translate it" to avoid breaking it. but I want to try and alias some of the modules due to some of the contents requiring translating.
For Example
I wasn't sure, so posted it here just in case. I might commission a scripter at some point to make a combination of the 4 functions in a script, I am the last person in the world who should be touching Ruby.You're asking for a script so that deserves it's own thread... anyway, you can do all that using scripts