- Joined
- Aug 2, 2015
- Messages
- 169
- Reaction score
- 26
- First Language
- English
- Primarily Uses
Hey, easy questions here.
My game isn't going to be linear, with a story I mean. Also there will be many characters with many stages, here's what I mean:
a - Character 1 will not know you until you first talk to him *turn switch 1 on*
b - When switch 1 on, talking to him again will do something like "Oh, hi again, how you doing?, "blah blah", <do something> *turn switch 2 on*, "I can be your companion now" *turn switch 3 on"
c - When the character is in party *turn switch 4 on* (because other character may trigger special events if some character is in party)
So each character will take 3, 4 or 5 switches (min) and there's also many other things I will be using with multiple switches, common events, self switches.
My questions are (excluding anything related to "parallel process", not talking about that):
1) Is my game going to have Lag/FPS drops if it has self switches in every map, 400+ total switches and 30+ common events?
2) Is it ok if I have switches grouped like 1-20 for something 100-200 for some other thing, and I skip 10 or 20 switches without using them just to be like separators? Or will that lag save/load times?
My game isn't going to be linear, with a story I mean. Also there will be many characters with many stages, here's what I mean:
a - Character 1 will not know you until you first talk to him *turn switch 1 on*
b - When switch 1 on, talking to him again will do something like "Oh, hi again, how you doing?, "blah blah", <do something> *turn switch 2 on*, "I can be your companion now" *turn switch 3 on"
c - When the character is in party *turn switch 4 on* (because other character may trigger special events if some character is in party)
So each character will take 3, 4 or 5 switches (min) and there's also many other things I will be using with multiple switches, common events, self switches.
My questions are (excluding anything related to "parallel process", not talking about that):
1) Is my game going to have Lag/FPS drops if it has self switches in every map, 400+ total switches and 30+ common events?
2) Is it ok if I have switches grouped like 1-20 for something 100-200 for some other thing, and I skip 10 or 20 switches without using them just to be like separators? Or will that lag save/load times?
Last edited by a moderator:
