Ruby/RGSSx questions that don't deserve their own thread

BCj

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Hmm yes then it would surpass the max stat. What would be the best way?
Yes, maybe wouldn't mean much but does look visually pleasing
 

TheoAllen

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If your stat has the same value when they're in the same number, I would suggest this.

The maximum is based on the highest stat. So if strength is 50, that stat will have a full gauge bar. Everything else is going to depend on it. So if the defense is 40, it will get 80% of the bar filled because the maximum is 50.

Whether if it's a good design or not, it's another story.
 

BCj

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But what is the code to draw the parameter bar? How would I do it?
 

TheoAllen

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But what is the code to draw the parameter bar? How would I do it?
I did say, draw_gauge
Maybe you can try to look at how the HP bar is drawn?
 

ShinNessTen

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Is it possible to add a force action Event into this little snippet?Screenshot_1.png
It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle.
 

TheoAllen

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@ShinNessTen since it's using $scene, I assume it is either RMVX or RMXP. Although either way, I can not help you, at least mention which engine you're using.
 

ShinNessTen

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Yeah it's VX. Forgot to mention.
 

Wavelength

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@ShinNessTen I've received a request to move your question into a thread of its own. Given that Force Action is one of the few event commands that it actually fairly complicated to add into existing code, I think that's a good idea, but I'll leave you with the final call. If you'd like, go ahead and ask this question in its own thread on the RGSS2 Script Requests board where it may have a better chance to find a good answer.
 

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