#-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window @command_window = Window_TitleCommand.new @command_window.windowskin = Cache.system("Window2") # new windowskin just for this window @command_window.set_handler(:new_game, method(:command_new_game)) @command_window.set_handler(:continue, method(:command_continue)) @command_window.set_handler(:shutdown, method(:command_shutdown)) end
I don't know what you are trying to say, but the base scripts are everything you see when you create a new project, and everything you see in the help file.Ah, ok I'll be sure to read that. Also what I meant might not have been clear I've scripted for a few games, but mostly configure off of what I've seen from other scripts or a base script line to play with. So I figured their might be a base line for scripts to be part of the game. But as I've been reading some more post it seems you have to create them completely from scratch? If that's right. But I was hoping there might be a place with information on Variables already in place somewhat like for mattie scripts for counter-strike. As I learn from trial and error more than I do from just reading.
Edit: I just realize what you said completely for some reason it didn't click right away, No I don't mean for already made scripts, I mean for making a new script. hopefully that's a bit easier to understand, for some reason I don't always word my brain's thoughts right.