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- Mar 5, 2012
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You could add a wait method to battle manager by calling the one in Scene_Battle, like this:
Just add wait(duration) where you want the pause to occur.
As for state stacking, I don't know what you mean.
Code:
#==============================================================================
# ** BattleManager
#------------------------------------------------------------------------------
# This module manages battle progress.
#==============================================================================
module BattleManager
#--------------------------------------------------------------------------
# * Wait
# duration : wait duration
#--------------------------------------------------------------------------
def self.wait(duration)
# Call Scene Battle Wait method If In Scene Battle
SceneManager.scene.abs_wait(duration) if SceneManager.scene_is?(Scene_Battle)
end
end
As for state stacking, I don't know what you mean.


