...It's also going to result in a VERY big save file....
Not if you compress the data before it gets marshaled
For idk,16 files (seeing thats the rm default) of 'save game 1' at different intervals, it would still work out less than a normal RM save file.
But yea, I also don't have a clue what the point of doing such a thing(having the save intervals - obviousl there is a point to compressing before marshal...) would be.
Usually I like to do "unnecessary" things as well...
@Milena
the reason you are getting an error is simply because there is an empty equip slot (pretty sure anyway)
try doing this...
user.equips.compact.each do |equip| # Crap...endOR
user.equips.each do |equip| next unless equip # Crap...end@Keiron
For specific scripts, you should usually make a new thread. Pretty sure Shaz mentioned that a few posts up...
It sounds like it could be because you are not refreshing the map name when you change area (im assumng you are showing this window on the map? can easily make a new sprite class to show the information rather than using the window class, but whatever...)
Maybe try calling the refresh method AFTER the map transition occurs (if you do it before it will make no difference cause the transfer wont have happened, so it would just reshow the 'old'(map your leaving) map name)
Ahh... I remember when I was asking questions such as this... Memories.... <3
Feels good to be able to contribute back to helping 'newbies' after all the help I've gained within this thread alone
