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Okay wow I'm stoooopid for not trying this a long time ago, but apparently all I had to do was this:
#===============================================================================class Window_Base < Window#===============================================================================#-------------------------------------------------------------------------------# alias draw_actor_simple_status#-------------------------------------------------------------------------------alias :bloodysimplestatus :draw_actor_simple_statusalias :bloodyiniti :initialize def initialize(*args) bloodyiniti(*args) @bloodyscale = BloodPLSS::Scale_Settings @bloodyx1 = @bloodyscale[
osi_level1][:x] @bloodyy1 = @bloodyscale[
osi_level1][:y] @bloodyx2 = @bloodyscale[
osi_power1][:x] @bloodyy2 = @bloodyscale[
osi_power1][:y] @bloodyx3 = @bloodyscale[
osi_level2][:x] @bloodyy3 = @bloodyscale[
osi_level2][:y] @bloodyx4 = @bloodyscale[
osi_power2][:x] @bloodyy4 = @bloodyscale[
osi_power2][:y] endAlso my problem was only in a specific part of the code, and I knew where I just didn't know why. I fixed it, but I still don't know why my way didn't weird either. but oooohhhhh well. lol
Now off (after some long earned sleep) to figure out how to make it by class zzzzz.
#===============================================================================class Window_Base < Window#===============================================================================#-------------------------------------------------------------------------------# alias draw_actor_simple_status#-------------------------------------------------------------------------------alias :bloodysimplestatus :draw_actor_simple_statusalias :bloodyiniti :initialize def initialize(*args) bloodyiniti(*args) @bloodyscale = BloodPLSS::Scale_Settings @bloodyx1 = @bloodyscale[
Now off (after some long earned sleep) to figure out how to make it by class zzzzz.
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