case $game_party.battle_members.size when 1 $game_variables[Blood::Variable:

ifficulty_Variable] = 0 when 2 $game_variables[Blood::Variable:

ifficulty_Variable] = 1 when 3 $game_variables[Blood::Variable:

ifficulty_Variable] = 2 when 4 $game_variables[Blood::Variable:

ifficulty_Variable] = 3 end #caseSo like this? Also I'm assuming this does not have to be in a class? Or should it be in a the Game_Party class? As I'm not defining anything, or do I actually need to do that. Just define something random.
Also I know the when 1 $nblahblah = 0 isn't working, although I thought it would. Hmmm
EDIT: okay so here is my edited code
class Game_Party < Game_Unit def party_difficulty case $game_party.battle_members.size when 0 then $game_variables[Blood::Variable:

ifficulty_Variable] = 0 when 1 then $game_variables[Blood::Variable:

ifficulty_Variable] = 1 when 2 then $game_variables[Blood::Variable:

ifficulty_Variable] = 2 when 3 then $game_variables[Blood::Variable:

ifficulty_Variable] = 3 end #case end #ends def end #ends class
I also did 1-4 but it seems to not be working.