- Joined
- Jan 31, 2015
- Messages
- 19
- Reaction score
- 9
- First Language
- English
- Primarily Uses
What I mean when I say that something is commercially viable is not about whether it can sell well. It's been shown that RM games can sell very well with projects like To The Moon.
But what makes RM games remain 'not commercially viable' is the fact that if you were to put an RM game out on market, chances are that it wouldn't sell simply because of its connotation and the restrictions on the tool. The processing of code is too inefficient, the rendering too iffy. Level design too restricted.
Many of these problems can be worked around, but they're never truly resolved, and it makes RM a poor candidate for any would be developer.
You can still produce a good game with RM, and you can still release a commercial success with RM. But in almost any scenario, it is preferable to use another engine, even when it comes to JRPG type games.
I'm not going to degrade the tool and say that it is entirely impossible to succeed with RM. But it is not an optimal venture to try, and using another engine with better options, performance, and easier coding languages will always be preferable.
If you're creating a commercial title in RM, far be it for me or anyone else to tell you it's impossible. But you have to understand that you are limiting both yourself and your customers(resolution options, anyone?) by using this engine.
But what makes RM games remain 'not commercially viable' is the fact that if you were to put an RM game out on market, chances are that it wouldn't sell simply because of its connotation and the restrictions on the tool. The processing of code is too inefficient, the rendering too iffy. Level design too restricted.
Many of these problems can be worked around, but they're never truly resolved, and it makes RM a poor candidate for any would be developer.
You can still produce a good game with RM, and you can still release a commercial success with RM. But in almost any scenario, it is preferable to use another engine, even when it comes to JRPG type games.
I'm not going to degrade the tool and say that it is entirely impossible to succeed with RM. But it is not an optimal venture to try, and using another engine with better options, performance, and easier coding languages will always be preferable.
If you're creating a commercial title in RM, far be it for me or anyone else to tell you it's impossible. But you have to understand that you are limiting both yourself and your customers(resolution options, anyone?) by using this engine.

