You've got a nice-looking game there, so I've decided to try it out. My thoughts and impressions below.
The Presentation
The presentation is very nice. The graphics style is nice and nostalgic of the older consoles and the music is pretty fitting to the setting and does its job. I quite like those battler graphics and the UI in combat especially. The sprites of characters when they're in the office though is a tad blurry, but that's just my opinion.
The Setting
The setting seems pretty cool. Any sci-fi game is always a plus in my books. At the moment I'm about 1 hour in and so far I don't really find myself caring for the characters much. The female ally, Lucinda, annoys the hell out of me. She just tries too hard to act like a bloke and always complains about everything. It's a bit of a typical cliche tomboy personality. The others seem all right though, but I wish there was more to them than just simply being a group of mercs who only care about their paycheck.
I notice chests being scattered around the map. It's a bit strange to see huge mechs opening chests. Also there was a lot of terminology that was offputting to me. For example the 'KO' state in this game is called 'Death'. Doesn't seem like an appropriate name for when you destroy a mech.
Then we have a weapon that does cold damage and 'silences' an enemy. Again, how does a mech get silenced? It doesn't make sense to me. Also, why would cold hurt the machines? They're machines. Cold wouldn't really damage them. Another weapon deals 'poison' damage. I have no idea how a machine gets afflicted with a poison. And then some machines raise their Atk power with an ability called 'Temper'.
And then there's a character called 'Ignis the Water Princess'. I almost imploded when I saw that, because I didn't even know where to begin to get annoyed. Firstly, why is there a princess in a supposedly capitalistic society ruled by powerful and rich corporations? Secondly, why is this princess associated with a water element? Are we in a medieval fantasy tale or something? And thirdly, why is her name 'Ignis'? Ignis means fire, which makes her name the exact opposite to her title. I just don't understand any of it.
The Gameplay
The gameplay was generally pretty fun. The combat flowed nicely. Visible encounters that are not mandatory to fight are always great. Really appreciate that. Though they can't initiate a fight with me if they bump into me themselves. Only if I bump into them. I am guessing it's set on 'Player Touch'. Maybe an 'Event Touch' trigger would make more sense here. Just a suggestion.
If there's one thing I could criticise about the gameplay is that the battles are extremely easy. Most of them can just be done by spamming attack. The AP points are acquired too easily and I can always use my better attacks. Most battles do not really require any thought. Even the two boss fights I've experienced offered no challenge at all. The first guy went down in like 3 turns and barely dented us at all. The Water Princess lasted slightly longer, but she didn't even get to lower us below half health. I kept stunning her the entire time, and then I got to use my 8 hit attack and finished her. That 8 hit attack seems kind of overpowered to be honest. Maybe a 4 or 5 hit attack would be more reasonable.
I noticed that regular 'Attack' is listed among the offensive skills. Is there any point to that? Same for 'Guard' being listen among the support skills. I have a bit of a mixed opinion about the idea of being able to attack and defend within the same turn. It's a bit weird. It's nice in some ways as you can heal and buff allies and attack at the same time, but it makes the battles too easy, I think.
When I select a healing item to use on an ally, I can't see who it is I am selecting. The bars and names gets partially obscured by some other part of the HUD.
Another thing I am curious about, how come the enemies always go first and how come they get to have 2 actions in a turn? There were times when I had 2 enemies unleash 4 AoE attacks on me. Not that it was hard or anything. It just feels extremely cheap that you get bombarded by a barrage of enemy attacks before even getting a chance to do anything.
Otherwise the battles were fun. The battle animations were well done. It's so refreshing to see unique battle animations with unique sound effects in an RM game. And most battles were appropriate length (though boss fights could certainly be longer, I think).
Overall Impressions
The game is polished and doesn't seem to have any bugs or glitches and it's a very smooth ride so far with a nice presentation. Right now the two major issues for me are the difficulty being too easy and some of the terminology being immersion-breaking for a sci-fi setting. But I find the game fun and interesting enough to want to play it further.
