RMVXA Rules of War in a world of Toys: International Law in Combat: Toy box

should things like Rules of war matter in a game like Army men?

  • No, I do not think this does anything but clutter the Game.

    Votes: 0 0.0%
  • Morality in a Story is like a story in a porn movie. It's expected, but it's not that important.

    Votes: 0 0.0%

  • Total voters
    4

Dragon Brother

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Greetings Forrumites,
As some of You know, I am working on a turn based strategy Game about Living toys set in a conflict with one another, today I have come to get Your opinion on a subject that has recently provoked a thought in Me,
as I was working game mechanics I commented on several ideas (Yes I was talking aloud, it's not talking to Myself as My pet was there!) on how this or that would get You in trouble in the real world, then a study came to mind from the Red cross showing COD modern warfare does not accurately depict wartime law and order as many of the things done in game would spark hostility from the Wartime criminal justice community and I could not help but wonder;

Should the Rules of War matter in a Video Game?
 

Kupotepo

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@Dragon Brother, what are the rules of war do you depict in your games. Please give me examples and be specific because it is too vague to me to understand. Explain more about " the Red cross showing COD modern warfare." I do not understand what you are thinking, sorry.
 

Dragon Brother

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@Dragon Brother, what are the rules of war do you depict in your games. Please give me examples and be specific because it is too vague to me to understand. Explain more about " the Red cross showing COD modern warfare." I do not understand what you are thinking, sorry.
Not at all ,Kupotepo, now that You frame it this way, I could have been a little less vague, I am referring to the Geneva conventions, though not them per se but rules similar to them.

Really what provoked such a thought was this episode of Game Theory; I thought about breaking the pattern with this game, giving one or all sides there own set of rules that the player is rewarded for following or penalized for breaking.
 

Kupotepo

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@Dragon Brother, it is fine to do stragy game. However, you have to be clear to your player about what is ok or not. That is the reason developers hold a slogan to our heart: do not punish the player.

Call Of Duty: it is a shooting game, not a course on Geneva Convention.
Of course, the red cross organization dislike violence because its main mission is to save people live.
 

Dragon Brother

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@Dragon Brother, it is fine to do stragy game. However, you have to be clear to your player about what is ok or not. That is the reason developers hold a slogan to our heart: do not punish the player.

Call Of Duty: it is a shooting game, not a course on Geneva Convention.
Of course, the red cross organization dislike violence because its main mission is to save people live.
You make a point Matpat did not in that video, although, no one least of all Me thinks infinity ward was trying to stick to real life, I appreciate their games if not for a few elements, but I digress, I am fully aware that the player must be told of the rules and really, if I may be frank for a moment, most factions have their own set of rules, I may just throw that out and encourage the player through achievements and recourse bonuses, but I thought I would ask You and the rest of our esteemed forum for opinions, it already seems quite split.

Just so everyone knows, I have the rules of (Plastic) War already written down and have a nutshell posted on My page.
 
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Kupotepo

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@Dragon Brother, can you please post your idea and rule about Plastic war. So, people can comment about specific rules, you put into your game.
 

Dragon Brother

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@Dragon Brother, can you please post your idea and rule about Plastic war. So, people can comment about specific rules, you put into your game.
As You request, I posted it on My page but i You want it here, I can do that.
Behold;

The Myrtle prefer to keep War as clean as possible;
Spare defeated enemies.
Friendly fire will be paid for out of the General's Budget.
Restoring a captured Population center is commendable.
Do not involve Civilians in combat or harm them.
Do not despoil population centers.

The Ecru will play it clean, but only if they truly respect the enemy;
Complete specified Goals set by High command as top priority.
If the SES has a Warrant for one of the men, do not impede them.
The People and Territories of the Republic are never to fall to the enemy.
Fail too many Required objectives and return to the Homeland will be impossible.

The Ashen are a proud war-like society (You might ask who isn't in this game.) Most things are permitted but;
You are rewarded per victory, even more so if You are out-numbered.
Returning lands previously ruled by the Ashen Empire is a must.
If defeat is imminent do not go gentle, The Ashen do not take their warriors surrender or capture lightly.
Losing too many battles.
Losing a population center without a fight.
DO NOT use Toxins.. ever!

The Lapis are civilized and have pretty much the same values as the Myrtle to a fault, They pride themselves of civility even in the face of total hostility;
Leaders must use every chance to end the fight peacefully.
If the Enemy has defeated You, A Leader may surrender His/Her Flag in exchange for release.
Never let a Lapis City fall.
Killing Noncombatants or civilians will not be tolerated.
Declining a Prisoner exchange is Uncivilized.


The Rufous would rather tend to their farms and build mountain resorts than go to War, but that does not mean they would not put up a fight;
Against the Aggressor, anything goes.
Defend a Rufous City to the very end.
Killing Noncombatants or Civilians is frowned upon even by the lowest soldier.


The Atrament are skilled craftsman and engineers, this translates into Wartime as well;
When Leader are given a prototype, to use it and expect a reward.
Leniency in the face of Victory is commendable and required.
If the Atrament people are threatened, no failure will be tolerated.


Jonquil are in agreement with rules set by the Myrtle, most o the time;
Spare defeated enemies.
Friendly fire will be paid for out of the General's Budget.
Restoring a Captured Population center is commendable.
Do not involve Civilians in combat or harm them.
Do not despoil population centers.
When the Homeland and it's people must be defended, abandon the Rule book.

There it is, all of the playable factions Laws of Wartime conduct.
 

Kupotepo

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@Dragon Brother, they are great ideas. How are going to implement all of them.
Not of one of factors uses chemical weapons. No one used the asymmetrical warfare like a guerilla warfare. Everyone play nice.lol

How about during peace time ? What happens during that time ? Your game sounds fun.
 

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How are going to implement all of them
Well a complex procedure of variables and switches will need to be in place, which WILL throw back the release date, to quote Gabe Newell, "hopefully it would have been worth the wait."

Not of one of factors uses chemical weapons.
Well to clarify it is Illegal to use them in warfare against anything Human-ish (IE Bloxman, Timmark, ect.) when You go up against things like Ants and spiders, no one is gonna bat a plastic eyelash if You use them then.

No one used the asymmetrical warfare like a guerilla warfare.
Oh... I never said Guerrilla warfare was not going to be a thing... I just said nobody likes a Civy killer.
 

Kupotepo

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@Dragon Brother, I hope you are successfully with your game then. It sounds like you know what you are doing.
You are going to implement asymmetric warfare too that is cool.
 

Dragon Brother

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@Dragon Brother, I hope you are successfully with your game then. It sounds like you know what you are doing.
You are going to implement asymmetric warfare too that is cool.
So do I, and Yes, Asymmetric warfare has been in the works for a while now.
 

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