- Joined
- May 25, 2012
- Messages
- 17
- Reaction score
- 4
- First Language
- English
- Primarily Uses
Hello everyone!
I was wondering if anyone would have a suggestion on how to go about having the game run a common event every time the player levels up? I'd like to have messages (kind of like Morrowind) when the player levels up detailing how the player has grown. I've manually adjusted every level up to reflect specific growth for the main character, and want the player to understand why growth is so uneven. So, I'd need to be able to call up a common event and then have specific messages based on the level gained. I'm pretty sure I can already set up conditional branches based on main character level, so that part should be easy.
Thanks for any suggestions people have! This community is awesome!
YT
I was wondering if anyone would have a suggestion on how to go about having the game run a common event every time the player levels up? I'd like to have messages (kind of like Morrowind) when the player levels up detailing how the player has grown. I've manually adjusted every level up to reflect specific growth for the main character, and want the player to understand why growth is so uneven. So, I'd need to be able to call up a common event and then have specific messages based on the level gained. I'm pretty sure I can already set up conditional branches based on main character level, so that part should be easy.
Thanks for any suggestions people have! This community is awesome!
YT

