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- Sep 14, 2013
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Hi!
I have an event I want to run when one specific enemy takes damage.
The enemy is a puppet who's MP should always be equal to the amount of damage it took, so I came
up with an event that changes his MP based on how much damage it took.
Not sure how to do this, I tried using a script which allowed enemies to counter with skills, making the skill run a common event.
However, counters negate the damage entirely, so that didn't work.
Help appreciated! thanks!
I have an event I want to run when one specific enemy takes damage.
The enemy is a puppet who's MP should always be equal to the amount of damage it took, so I came
up with an event that changes his MP based on how much damage it took.
Not sure how to do this, I tried using a script which allowed enemies to counter with skills, making the skill run a common event.
However, counters negate the damage entirely, so that didn't work.
Help appreciated! thanks!

